Replay
  • Night ElfE8Orc
    1. Keeper of the Grove, level 5
    2. Goblin Alchemist, level 3
    3. Priestess of the Moon, level 3
  • OrcSorah
    1. Blademaster, level 5
    2. Shadow Hunter, level 5
vs
Game length
00:21:29
Patch
3.00
Downloads
17
Northern Isles 1.3
Download map
Game
1v1 on patch 3.00 (build 7000)
File
.w3g
Uploaded
Oct 18, 2026 by Stowka
Game breakdown

E8Orc (JustTiming#1467)

262 APM

Heroes

  • Keeper of the GroveLevel 5
    1. Force of Nature level 3
    2. Entangling Roots level 2
  • Goblin AlchemistLevel 3
    1. Acid Bomb level 1
    2. Healing Spray level 2
  • Priestess of the MoonLevel 3
    1. Trueshot Aura level 1
    2. Scout level 2

Units

  • Wisp22
  • Archer21
  • Huntress5

Buildings

  • Moon Well4
  • Ancient of Wonders3
  • Altar of Elders2
  • Ancient of War2
  • Ancient Protector2
  • Tree of Ages2
  • Hunter's Hall1
  • Tree of Life1
  • Tree of Eternity1

Upgrades

  • Sentinel
  • Upgrade Moon Glaive
  • Strength of the MoonLevel 2
  • Improved Bows
  • MarksmanshipLevel 2

Items

  • Lesser Clarity Potion6
  • Potion of Healing4
  • Moonstone3
  • Orb of Venom2
  • Potion of Mana2
  • Staff of Teleportation1
  • Staff of Preservation1
  • Scroll of Healing1

Control groups

Group 123456
Set 93 38 12 2 1 1
Used 527 81 48 634 506 232
Actions by type
Right clicks
1447
Selections
1108
Control group selections
2028
Control groups set
147
Build and train orders
139
Abilities
151
Basic commands
338
Item uses
7
Subgroup switches
0
Units removed from queue
0
Escape presses
5

Sorah (Sorah#11401)

304 APM

Heroes

  • BlademasterLevel 5
    1. Wind Walk level 1
    2. Mirror Image level 3
    3. Critical Strike level 1
  • Shadow HunterLevel 5
    1. Serpent Ward level 2
    2. Healing Wave level 3

Units

  • Peon12
  • Grunt12
  • Shaman8
  • Raider6
  • Wind Rider1

Buildings

  • Orc Burrow7
  • Voodoo Lounge2
  • Altar of Storms1
  • Barracks1
  • Stronghold1
  • Spirit Lodge1
  • Beastiary1
  • War Mill1
  • Great Hall1

Upgrades

  • Ensnare
  • Shaman Training
  • Backpack
  • ArmorLevel 2
  • Berserker Strength
  • Pillage

Items

  • Healing Salve10
  • Lesser Clarity Potion8
  • Potion of Mana4
  • Potion of Lesser Invulnerability3
  • Scroll of Healing3
  • Scroll of Speed2
  • Dust of Appearance1
  • Staff of Teleportation1
  • Circlet of Nobility1
  • Claws of Attack +61
  • Potion of Invisibility1

Control groups

Group 123567
Set 35 8 14 2 2 2
Used 777 307 507 176 111 132
Actions by type
Right clicks
1953
Selections
1429
Control group selections
2010
Control groups set
63
Build and train orders
179
Abilities
183
Basic commands
416
Item uses
12
Subgroup switches
0
Units removed from queue
1
Escape presses
2

Timeline

NightelfData incomplete
11,760

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 3,369 5:22 6,738 10:44 10,106 16:06 13,475 21:29
Army3,705
Economy1,660
Production660
Technology1,295
Support4,440

Partial spend: actions with unknown prices are excluded.

Orc
13,475

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 3,369 5:22 6,738 10:44 10,106 16:06 13,475 21:29
Army4,785
Economy1,285
Production655
Technology540
Support6,210
21:29 / 21:29
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

Comments
Sort by
Top replays