Replay
  • HumanMisterWinner
    1. Archmage, level 4
    2. Mountain King, level 3
  • Night ElfHiccup
    1. Beastmaster, level 5
    2. Forsaken Paladin, level 4
vs
Game length
00:13:20
Patch
3.00
Downloads
18
Withering Fields
Download map
Game
1v1 on patch 3.00 (build 7000)
File
.w3g
Uploaded
Oct 17, 2026 by kover2177
Game breakdown

MisterWinner (MisterWinner#21670)

203 APM

Heroes

  • ArchmageLevel 4
    1. Summon Water Elemental level 2
    2. Brilliance Aura level 2
  • Mountain KingLevel 3
    1. Storm Bolt level 2
    2. Bash level 1

Units

  • Peasant12
  • Rifleman12
  • Footman5
  • Priest5

Buildings

  • Farm8
  • Keep3
  • Altar of Kings1
  • Barracks1
  • Scout Tower1
  • Blacksmith1
  • Arcane Tower1
  • Arcane Vault1
  • Arcane Sanctum1

Upgrades

  • Long Rifles
  • Priest Training
  • Gunpowder

Items

  • Scroll of Regeneration1

Control groups

Group 123456
Set 108 9 39 4 2 1
Used 228 91 138 82 221 31
Actions by type
Right clicks
723
Selections
485
Control group selections
791
Control groups set
163
Build and train orders
107
Abilities
32
Basic commands
193
Item uses
4
Subgroup switches
0
Units removed from queue
0
Escape presses
1

Hiccup (Hiccup#21167)

248 APM

Heroes

  • BeastmasterLevel 5
    1. Summon Bear level 3
    2. Summon Quilbeast level 2
  • Forsaken PaladinLevel 4
    1. Righteous Fury level 2
    2. Sacred Aura level 2

Units

  • Wisp19
  • Dryad10
  • Archer6

Buildings

  • Moon Well5
  • Ancient of Lore3
  • Altar of Elders2
  • Ancient of War1
  • Tree of Ages1
  • Ancient of Wonders1
  • Hunter's Hall1

Upgrades

  • Backpack
  • Abolish Magic
  • Strength of the Wild

Items

  • Lesser Clarity Potion3
  • Potion of Mana1
  • Staff of Preservation1
  • Potion of Healing1
  • Moonstone1

Control groups

Group 1235678
Set 15 27 7 1 1 3 1
Used 200 459 66 363 17 20 5
Actions by type
Right clicks
974
Selections
485
Control group selections
1130
Control groups set
55
Build and train orders
112
Abilities
48
Basic commands
252
Item uses
6
Subgroup switches
0
Units removed from queue
0
Escape presses
4

Timeline

Human
7,545

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 1,886 3:20 3,773 6:40 5,659 10:00 7,545 13:20
Army3,810
Economy900
Production490
Technology1,105
Support1,240
Nightelf
6,775

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 1,886 3:20 3,773 6:40 5,659 10:00 7,545 13:20 A A A A
Army2,230
Economy1,140
Production975
Technology420
Support2,010
13:20 / 13:20
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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