Replay
  • HumanMisterWinner
    1. Archmage, level 5
    2. Mountain King, level 5
  • UndeadVarg
    1. Dreadlord, level 6
    2. Death Knight, level 3
vs
Game length
00:20:56
Patch
3.00
Downloads
19
Sunhoof Mesa 1.4
Download map
Game
1v1 on patch 3.00 (build 7000)
File
.w3g
Uploaded
Oct 17, 2026 by kover2177
Game breakdown

MisterWinner (MisterWinner#21670)

213 APM

Heroes

  • ArchmageLevel 5
    1. Summon Water Elemental level 3
    2. Brilliance Aura level 2
  • Mountain KingLevel 5
    1. Storm Bolt level 3
    2. Bash level 2

Units

  • Peasant31
  • Footman16
  • Rifleman10
  • Priest6
  • Sorceress2

Buildings

  • Farm8
  • Scout Tower4
  • Guard Tower2
  • Altar of Kings1
  • Barracks1
  • Keep1
  • Blacksmith1
  • Arcane Vault1
  • Arcane Sanctum1
  • Arcane Tower1
  • Lumber Mill1

Upgrades

  • Lumber HarvestingLevel 2
  • Long Rifles
  • GunpowderLevel 2
  • Priest Training
  • Masonry

Items

  • Scroll of Town Portal2
  • Scroll of Regeneration1
  • Potion of Healing1
  • Scroll of Healing1

Control groups

Group 123456
Set 125 27 56 8 2 1
Used 425 289 219 130 372 31
Actions by type
Right clicks
1131
Selections
718
Control group selections
1466
Control groups set
219
Build and train orders
258
Abilities
38
Basic commands
388
Item uses
3
Subgroup switches
0
Units removed from queue
0
Escape presses
6

Varg (VARG#22958)

197 APM

Heroes

  • DreadlordLevel 6
    1. Carrion Swarm level 3
    2. Sleep level 2
    3. Inferno level 1
  • Death KnightLevel 3
    1. Unholy Aura level 1
    2. Death Coil level 2

Units

  • Ghoul31
  • Acolyte22

Buildings

  • Ziggurat7
  • Spirit Tower4
  • Crypt3
  • Altar of Darkness2
  • Tomb of Relics2
  • Haunted Gold Mine1
  • Nerubian Tower1
  • Graveyard1
  • Necropolis1
  • Halls of the Dead1
  • Black Citadel1

Upgrades

  • Unholy StrengthLevel 3
  • Ghoul Frenzy

Items

  • Potion of Mana11
  • Scroll of Town Portal5
  • Scroll of Healing3
  • Rod of Necromancy2
  • Sacrificial Skull1
  • Boots of Speed1
  • Potion of Healing1
  • Orb of Corruption1
  • Tome of Retraining1

Control groups

Group 1234567
Set 45 5 3 6 1 1 1
Used 717 423 369 58 5 5 0
Actions by type
Right clicks
1144
Selections
806
Control group selections
1577
Control groups set
62
Build and train orders
186
Abilities
68
Basic commands
66
Item uses
5
Subgroup switches
0
Units removed from queue
0
Escape presses
4

Timeline

Human
11,850

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 3,920 5:14 7,840 10:28 11,760 15:42 15,680 20:56
Army5,330
Economy2,325
Production490
Technology605
Support3,100
Undead
15,680

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 3,920 5:14 7,840 10:28 11,760 15:42 15,680 20:56
Army3,720
Economy2,100
Production960
Technology1,425
Support7,475
20:56 / 20:56
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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