Replay
  • HumanIkbencool
    1. Archmage, level 4
    2. Mountain King, level 3
  • HumanLizachka
    1. Archmage, level 5
    2. Mountain King, level 3
    3. Paladin, level 5
vs
Game length
00:18:39
Patch
3.00
Downloads
7
Tidehunters 1.2
Download map
Game
1v1 on patch 3.00 (build 7000)
File
.w3g
Uploaded
Oct 17, 2026 by Stowka
Game breakdown

Ikbencool (ikbencool#2603)

206 APM

Heroes

  • ArchmageLevel 4
    1. Summon Water Elemental level 2
    2. Brilliance Aura level 2
  • Mountain KingLevel 3
    1. Storm Bolt level 2
    2. Bash level 1

Units

  • Peasant32
  • Footman11
  • Flying Machine9
  • Priest7
  • Rifleman5
  • Sorceress3

Buildings

  • Farm7
  • Scout Tower5
  • Arcane Tower3
  • Arcane Vault2
  • Arcane Sanctum2
  • Altar of Kings1
  • Barracks1
  • Keep1
  • Blacksmith1
  • Town Hall1
  • Workshop1

Upgrades

  • Backpack

Items

  • Lesser Clarity Potion6
  • Potion of Healing5
  • Potion of Mana3
  • Boots of Speed1
  • Dust of Appearance1
  • Staff of Teleportation1
  • Potion of Lesser Invulnerability1
  • Scroll of Healing1
  • Scroll of Town Portal1
  • Scroll of Regeneration1

Control groups

Group 123456
Set 151 10 8 26 14 5
Used 273 3 19 47 53 17
Actions by type
Right clicks
1339
Selections
1050
Control group selections
412
Control groups set
214
Build and train orders
195
Abilities
56
Basic commands
347
Item uses
6
Subgroup switches
0
Units removed from queue
0
Escape presses
3

Lizachka (ternt76#2826)

143 APM

Heroes

  • ArchmageLevel 5
    1. Summon Water Elemental level 3
    2. Brilliance Aura level 2
  • Mountain KingLevel 3
    1. Storm Bolt level 2
    2. Bash level 1
  • PaladinLevel 5
    1. Holy Light level 3
    2. Devotion Aura level 1
    3. Divine Shield level 1

Units

  • Gryphon Rider12
  • Peasant8
  • Footman6

Buildings

  • Farm7
  • Arcane Vault2
  • Gryphon Aviary2
  • Altar of Kings1
  • Barracks1
  • Keep1
  • Scout Tower1
  • Arcane Tower1
  • Lumber Mill1
  • Castle1
  • Blacksmith1

Upgrades

  • Backpack
  • Storm Hammers

Items

  • Potion of Healing3
  • Staff of Sanctuary2
  • Scroll of Regeneration1
  • Orb of Slow1

Control groups

Group 1234
Set 55 1 3 2
Used 207 3 63 46
Actions by type
Right clicks
1488
Selections
476
Control group selections
319
Control groups set
61
Build and train orders
92
Abilities
55
Basic commands
8
Item uses
3
Subgroup switches
0
Units removed from queue
0
Escape presses
0

Timeline

Human
12,995

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 3,249 4:39 6,498 9:19 9,746 13:59 12,995 18:39
Army4,820
Economy2,785
Production780
Technology580
Support4,030
Human
8,660

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 3,249 4:39 6,498 9:19 9,746 13:59 12,995 18:39
Army4,170
Economy600
Production620
Technology885
Support2,385
18:39 / 18:39
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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