Replay
  • HumanLizachka
    1. Archmage, level 4
    2. Mountain King, level 4
    3. Paladin, level 3
  • OrcStaRRavE
    1. Far Seer, level 3
    2. Tauren Chieftain, level 3
    3. Shadow Hunter, level 2
vs
Game length
00:19:38
Patch
3.00
Downloads
12
Hammerfall
Download map
Game
1v1 on patch 3.00 (build 7000)
File
.w3g
Uploaded
Oct 17, 2026 by Stowka
Game breakdown

Lizachka (ternt76#2826)

127 APM

Heroes

  • ArchmageLevel 4
    1. Summon Water Elemental level 2
    2. Brilliance Aura level 2
  • Mountain KingLevel 4
    1. Storm Bolt level 2
    2. Bash level 2
  • PaladinLevel 3
    1. Holy Light level 2
    2. Devotion Aura level 1

Units

  • Gryphon Rider12
  • Peasant9
  • Footman6
  • Dragonhawk Rider2
  • Goblin Shredder1

Buildings

  • Farm9
  • Arcane Vault3
  • Gryphon Aviary3
  • Scout Tower2
  • Arcane Tower2
  • Altar of Kings1
  • Barracks1
  • Keep1
  • Lumber Mill1
  • Castle1
  • Blacksmith1
  • Town Hall1

Upgrades

  • ArmorLevel 3
  • Animal War Training
  • Storm Hammers
  • SwordsLevel 2

Items

  • Scroll of Regeneration3
  • Staff of Sanctuary3
  • Orb of Slow2
  • Mechanical Critter1
  • Boots of Speed1
  • Scroll of Town Portal1
  • Scroll of Healing1
  • Scroll of Protection1

Control groups

Group 1234
Set 41 2 3 2
Used 168 10 39 28
Actions by type
Right clicks
1394
Selections
476
Control group selections
245
Control groups set
48
Build and train orders
98
Abilities
49
Basic commands
5
Item uses
8
Subgroup switches
0
Units removed from queue
0
Escape presses
0

StaRRavE (StaRRavE90#2237)

118 APM

Heroes

  • Far SeerLevel 3
    1. Feral Spirit level 1
    2. Chain Lightning level 2
  • Tauren ChieftainLevel 3
    1. Endurance Aura level 2
    2. Shockwave level 1
  • Shadow HunterLevel 2
    1. Hex level 1
    2. Healing Wave level 1

Units

  • Peon12
  • Troll Headhunter/Berserker7
  • Raider4
  • Troll Batrider4
  • Wind Rider3
  • Troll Headhunter/Berserker3
  • Tauren2
  • Spirit Walker1

Buildings

  • Orc Burrow7
  • Altar of Storms1
  • War Mill1
  • Barracks1
  • Voodoo Lounge1
  • Stronghold1
  • Watch Tower1
  • Tauren Totem1
  • Fortress1
  • Beastiary1

Upgrades

  • Spiked Barricades
  • Armor
  • Spirit Walker TrainingLevel 2
  • Troll Regeneration
  • Ensnare
  • Berserker Upgrade
  • Pulverize
  • Envenomed Spears

Items

  • Lesser Clarity Potion5
  • Healing Salve4
  • Orb of Lightning2
  • Scroll of Speed1
  • Boots of Speed1
  • Potion of Healing1
  • Potion of Lesser Invulnerability1
  • Scroll of Town Portal1

Control groups

Group 123
Set 139 8 10
Used 275 34 44
Actions by type
Right clicks
1106
Selections
377
Control group selections
353
Control groups set
157
Build and train orders
128
Abilities
48
Basic commands
0
Item uses
1
Subgroup switches
0
Units removed from queue
7
Escape presses
0

Timeline

Human
12,525

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 3,131 4:54 6,263 9:49 9,394 14:43 12,525 19:38
Army4,945
Economy1,060
Production760
Technology1,030
Support4,730
OrcData incomplete
10,540

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 3,131 4:54 6,263 9:49 9,394 14:43 12,525 19:38
Army4,300
Economy900
Production640
Technology1,065
Support3,635

Partial spend: actions with unknown prices are excluded.

19:38 / 19:38
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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