Replay
  • HumanSok
    1. Archmage, level 6
    2. Forsaken Paladin, level 3
  • Night ElfMoon
    1. Demon Hunter, level 5
    2. Forsaken Paladin, level 6
vs
Game length
00:24:42
Patch
3.00
Downloads
30
Last Refuge 1.5
Download map
Game
1v1 on patch 3.00 (build 7000)
File
.w3g
Uploaded
Oct 17, 2026 by Stowka
Game breakdown

Sok (SooooK#31962)

268 APM

Heroes

  • ArchmageLevel 6
    1. Blizzard level 3
    2. Brilliance Aura level 3
  • Forsaken PaladinLevel 3
    1. Consecration level 2
    2. Sacred Aura level 1

Units

  • Peasant38
  • Footman14
  • Spell Breaker12
  • Sorceress6
  • Rifleman4
  • Priest4
  • Mortar Team4
  • Forest Troll Berserker1

Buildings

  • Farm10
  • Scout Tower8
  • Guard Tower4
  • Altar of Kings3
  • Arcane Tower3
  • Keep2
  • Arcane Vault2
  • Arcane Sanctum2
  • Barracks1
  • Town Hall1
  • Blacksmith1
  • Lumber Mill1
  • Workshop1

Upgrades

  • Lumber Harvesting
  • Long Rifles
  • Priest Training
  • Sorceress Training
  • Gunpowder
  • Plating
  • Magic Sentry
  • Swords

Items

  • Scroll of Town Portal5
  • Scroll of Healing5
  • Lesser Clarity Potion3
  • Scroll of Regeneration2
  • Boots of Speed1
  • Dust of Appearance1
  • Tome of Retraining1
  • Potion of Lesser Invulnerability1

Control groups

Group 12345
Set 328 129 14 11 6
Used 856 732 51 9 132
Group 6790
Set 1 1 2 2
Used 59 44 58 83
Actions by type
Right clicks
2063
Selections
1329
Control group selections
2024
Control groups set
494
Build and train orders
274
Abilities
51
Basic commands
272
Item uses
9
Subgroup switches
0
Units removed from queue
0
Escape presses
1

Moon (Moon#35134)

265 APM

Heroes

  • Demon HunterLevel 5
    1. Mana Burn level 3
    2. Evasion level 2
  • Forsaken PaladinLevel 6
    1. Righteous Fury level 3
    2. Sacred Aura level 2
    3. Cleansing Fire level 1

Units

  • Wisp24
  • Druid of the Claw10
  • Dryad7
  • Archer4
  • Goblin Shredder1

Buildings

  • Moon Well18
  • Ancient of War2
  • Ancient of Lore2
  • Tree of Life2
  • Altar of Elders1
  • Tree of Ages1
  • Hunter's Hall1
  • Tree of Eternity1
  • Ancient of Wonders1

Upgrades

  • Ultravision
  • Druid of the Claw TrainingLevel 2
  • Abolish Magic
  • Mark of the Claw
  • Strength of the WildLevel 3
  • Well Spring
  • Reinforced HidesLevel 2
  • Nature's Blessing

Items

  • Staff of Teleportation2
  • Circlet of Nobility2
  • Scroll of Healing2
  • Orb of Venom1
  • Staff of Preservation1
  • Tome of Retraining1

Control groups

Group 12345
Set 164 236 141 27 2
Used 594 659 367 10 273
Group 67890
Set 4 4 5 5 5
Used 425 163 1 9 0
Actions by type
Right clicks
2106
Selections
552
Control group selections
2501
Control groups set
593
Build and train orders
174
Abilities
88
Basic commands
415
Item uses
5
Subgroup switches
0
Units removed from queue
0
Escape presses
12

Timeline

Human
19,500

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 4,875 6:10 9,750 12:21 14,625 18:31 19,500 24:42 A A A
Army7,725
Economy3,235
Production1,140
Technology1,255
Support6,145
Nightelf
14,860

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 4,875 6:10 9,750 12:21 14,625 18:31 19,500 24:42 A A A A A A
Army4,460
Economy2,120
Production790
Technology1,000
Support6,490
24:42 / 24:42
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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