Replay
  • HumanSok
    1. Archmage, level 7
    2. Forsaken Paladin, level 6
  • Night ElfMoon
    1. Demon Hunter, level 5
    2. Naga Sea Witch, level 5
vs
Game length
00:27:36
Patch
3.00
Downloads
31
Hammerfall
Download map
Game
1v1 on patch 3.00 (build 7000)
File
.w3g
Uploaded
Oct 17, 2026 by Stowka
Game breakdown

Sok (SooooK#31962)

283 APM

Heroes

  • ArchmageLevel 7
    1. Blizzard level 3
    2. Brilliance Aura level 3
    3. Mass Teleport level 1
  • Forsaken PaladinLevel 6
    1. Consecration level 3
    2. Sacred Aura level 3

Units

  • Peasant17
  • Spell Breaker11
  • Footman10
  • Rifleman9
  • Mortar Team8
  • Sorceress7
  • Priest6
  • Flying Machine2
  • Goblin Sapper1

Buildings

  • Farm15
  • Scout Tower3
  • Arcane Tower2
  • Arcane Sanctum2
  • Altar of Kings1
  • Barracks1
  • Town Hall1
  • Keep1
  • Lumber Mill1
  • Blacksmith1
  • Arcane Vault1
  • Workshop1

Upgrades

  • Defend
  • Lumber Harvesting
  • Priest TrainingLevel 2
  • Long RiflesLevel 2
  • PlatingLevel 3
  • Gunpowder
  • Sorceress TrainingLevel 2

Items

  • Lesser Clarity Potion10
  • Scroll of Healing6
  • Scroll of Town Portal4
  • Scroll of Regeneration3
  • Boots of Speed1
  • Dust of Appearance1
  • Tome of Retraining1
  • Potion of Lesser Invulnerability1
  • Potion of Mana1

Control groups

Group 12345
Set 330 88 31 47 4
Used 1022 971 175 102 160
Group 6790
Set 1 1 2 2
Used 72 62 46 62
Actions by type
Right clicks
2371
Selections
1371
Control group selections
2672
Control groups set
506
Build and train orders
337
Abilities
100
Basic commands
311
Item uses
13
Subgroup switches
0
Units removed from queue
0
Escape presses
6

Moon (Moon#35134)

275 APM

Heroes

  • Demon HunterLevel 5
    1. Mana Burn level 3
    2. Immolation level 2
  • Naga Sea WitchLevel 5
    1. Frost Arrows level 2
    2. Forked Lightning level 3

Units

  • Wisp31
  • Druid of the Claw16
  • Dryad8
  • Faerie Dragon8
  • Archer4
  • Goblin Shredder2
  • Goblin Zeppelin2

Buildings

  • Moon Well8
  • Ancient of War4
  • Tree of Life4
  • Ancient of Lore4
  • Altar of Elders2
  • Ancient of Wonders2
  • Tree of Ages1
  • Hunter's Hall1
  • Tree of Eternity1
  • Ancient Protector1
  • Ancient of Wind1

Upgrades

  • Ultravision
  • Abolish Magic
  • Druid of the Claw TrainingLevel 2
  • Strength of the WildLevel 4
  • Reinforced HidesLevel 4
  • Nature's Blessing
  • Well SpringLevel 2
  • Mark of the Claw

Items

  • Scroll of Healing6
  • Moonstone3
  • Orb of Venom3
  • Scroll of Town Portal2
  • Lesser Clarity Potion2
  • Staff of Preservation2
  • Boots of Speed1
  • Staff of Teleportation1

Control groups

Group 12345
Set 209 153 73 55 4
Used 685 735 434 26 305
Group 67890
Set 7 3 4 4 4
Used 546 167 2 4 0
Actions by type
Right clicks
2294
Selections
816
Control group selections
2904
Control groups set
516
Build and train orders
246
Abilities
186
Basic commands
462
Item uses
10
Subgroup switches
0
Units removed from queue
0
Escape presses
24

Timeline

HumanData incomplete
19,765

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 5,396 6:54 10,793 13:48 16,189 20:42 21,585 27:36 A A A A A A
Army9,310
Economy1,660
Production780
Technology660
Support7,355

Partial spend: actions with unknown prices are excluded.

NightelfData incomplete
21,585

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 5,396 6:54 10,793 13:48 16,189 20:42 21,585 27:36
Army8,230
Economy3,220
Production1,730
Technology1,000
Support7,405

Partial spend: actions with unknown prices are excluded.

27:36 / 27:36
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

Comments
Sort by
Top replays