Replay
  • HumanLittlein
    1. Archmage, level 4
vs
Game length
00:07:01
Patch
3.00
Downloads
14
Tidehunters 1.2
Download map
Game
1v1 on patch 3.00 (build 7000)
File
.w3g
Uploaded
Oct 17, 2026 by Stowka
Game breakdown

Jperezimba (JperezImba#1234)

280 APM

Heroes

  • ArchmageLevel 3
    1. Summon Water Elemental level 2
    2. Brilliance Aura level 1

Units

  • Peasant17
  • Footman15

Buildings

  • Farm4
  • Altar of Kings3
  • Arcane Tower2
  • Barracks1
  • Scout Tower1
  • Arcane Vault1

Control groups

Group 123456
Set 8 118 4 2 4 3
Used 30 103 26 180 176 73
Actions by type
Right clicks
734
Selections
155
Control group selections
588
Control groups set
139
Build and train orders
81
Abilities
1
Basic commands
11
Item uses
0
Subgroup switches
0
Units removed from queue
0
Escape presses
0

Littlein (little#12277)

103 APM

Heroes

  • ArchmageLevel 4
    1. Summon Water Elemental level 2
    2. Brilliance Aura level 2

Units

  • Peasant8
  • Footman8

Buildings

  • Farm4
  • Altar of Kings1
  • Barracks1
  • Scout Tower1
  • Arcane Tower1

Items

  • Boots of Speed1
  • Circlet of Nobility1

Control groups

Group 234567
Set 1 6 1 2 3 2
Used 0 8 3 11 0 0
Actions by type
Right clicks
264
Selections
191
Control group selections
22
Control groups set
15
Build and train orders
58
Abilities
1
Basic commands
67
Item uses
0
Subgroup switches
0
Units removed from queue
0
Escape presses
0

Timeline

Human
4,620

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 1,155 1:45 2,310 3:30 3,465 5:15 4,620 7:01
Army2,025
Economy1,275
Production700
Technology140
Support480
Human
2,890

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 1,155 1:45 2,310 3:30 3,465 5:15 4,620 7:01
Army1,080
Economy600
Production340
Technology70
Support800
7:01 / 7:01
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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