Replay
  • HumanThundeR
    1. Archmage, level 8
    2. Blood Mage, level 4
    3. Paladin, level 3
  • UndeadDrotaverine
    1. Crypt Lord, level 5
    2. Death Knight, level 3
vs
Game length
00:17:55
Patch
3.00
Downloads
21
Tidehunters 1.2
Download map
Game
1v1 on patch 3.00 (build 7000)
File
.w3g
Uploaded
Oct 16, 2026 by Stowka
Game breakdown

ThundeR (ThundeR#31281)

234 APM

Heroes

  • ArchmageLevel 8
    1. Summon Water Elemental level 2
    2. Brilliance Aura level 3
    3. Blizzard level 3
  • Blood MageLevel 4
    1. Flame Strike level 1
    2. Siphon Mana level 3
  • PaladinLevel 3
    1. Holy Light level 2
    2. Divine Shield level 1

Units

  • Peasant14
  • Footman9
  • Gryphon Rider7
  • Goblin Shredder3
  • Knight3
  • Dragonhawk Rider2
  • Goblin Zeppelin1
  • Goblin Sapper1

Buildings

  • Farm9
  • Scout Tower8
  • Guard Tower5
  • Arcane Tower4
  • Gryphon Aviary3
  • Barracks2
  • Lumber Mill2
  • Castle2
  • Blacksmith2
  • Altar of Kings1
  • Keep1
  • Arcane Vault1
  • Town Hall1
  • Arcane Sanctum1

Upgrades

  • MasonryLevel 2
  • Storm Hammers
  • Animal War Training
  • Swords
  • Cloud

Items

  • Scroll of Regeneration5
  • Lesser Clarity Potion4
  • Potion of Healing4
  • Scroll of Town Portal3
  • Staff of Sanctuary2
  • Staff of Teleportation1
  • Potion of Invisibility1
  • Tome of Retraining1
  • Potion of Lesser Invulnerability1
  • Potion of Mana1

Control groups

Group 1234567
Set 160 41 21 9 5 3 3
Used 222 81 10 19 156 94 159
Actions by type
Right clicks
1401
Selections
886
Control group selections
741
Control groups set
242
Build and train orders
251
Abilities
85
Basic commands
322
Item uses
6
Subgroup switches
0
Units removed from queue
0
Escape presses
5

Drotaverine (Drotaverine#2285)

258 APM

Heroes

  • Crypt LordLevel 5
    1. Carrion Beetles level 3
    2. Impale level 2
  • Death KnightLevel 3
    1. Death Coil level 2
    2. Unholy Aura level 1

Units

  • Acolyte17
  • Ghoul15
  • Crypt Fiend8
  • Obsidian Statue5
  • Goblin Zeppelin1
  • Gargoyle1

Buildings

  • Crypt9
  • Ziggurat6
  • Haunted Gold Mine3
  • Nerubian Tower3
  • Spirit Tower3
  • Altar of Darkness2
  • Graveyard2
  • Halls of the Dead2
  • Black Citadel2
  • Tomb of Relics1
  • Necropolis1
  • Slaughterhouse1

Upgrades

  • Web
  • Destroyer FormLevel 2

Items

  • Rod of Necromancy1
  • Sacrificial Skull1
  • Boots of Speed1
  • Scroll of Town Portal1
  • Potion of Mana1

Control groups

Group 12345
Set 68 4 2 3 1
Used 321 363 252 130 77
Actions by type
Right clicks
1881
Selections
792
Control group selections
1143
Control groups set
78
Build and train orders
145
Abilities
52
Basic commands
255
Item uses
5
Subgroup switches
0
Units removed from queue
0
Escape presses
3

Timeline

Human
15,775

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 3,944 4:28 7,888 8:57 11,831 13:26 15,775 17:55
Army5,890
Economy1,435
Production1,070
Technology1,890
Support5,490
UndeadData incomplete
13,995

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 3,944 4:28 7,888 8:57 11,831 13:26 15,775 17:55
Army4,935
Economy2,175
Production2,300
Technology2,200
Support2,385

Partial spend: actions with unknown prices are excluded.

17:55 / 17:55
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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