Replay
  • Night ElfMoon
    1. Warden, level 5
    2. Naga Sea Witch, level 5
  • HumanSok
    1. Archmage, level 9
    2. Forsaken Paladin, level 4
vs
Game length
00:26:28
Patch
3.00
Downloads
32
Northern Isles 1.3
Download map
Game
1v1 on patch 3.00 (build 7000)
File
.w3g
Uploaded
Oct 16, 2026 by Stowka
Game breakdown

Moon (Moon#35134)

279 APM

Heroes

  • WardenLevel 5
    1. Fan of Knives level 3
    2. Blink level 2
  • Naga Sea WitchLevel 5
    1. Frost Arrows level 2
    2. Forked Lightning level 3

Units

  • Wisp42
  • Druid of the Claw14
  • Dryad9
  • Archer6
  • Goblin Shredder2
  • Goblin Sapper1

Buildings

  • Moon Well7
  • Altar of Elders4
  • Ancient Protector4
  • Tree of Ages2
  • Ancient of Lore2
  • Tree of Eternity2
  • Tree of Life2
  • Ancient of War1
  • Hunter's Hall1
  • Ancient of Wonders1

Upgrades

  • Ultravision
  • Nature's Blessing
  • Abolish Magic
  • Druid of the Claw TrainingLevel 4
  • Well Spring
  • Strength of the WildLevel 2
  • Reinforced HidesLevel 4
  • Mark of the ClawLevel 2

Items

  • Scroll of Healing6
  • Boots of Speed3
  • Orb of Venom3
  • Lesser Clarity Potion3
  • Moonstone3
  • Potion of Mana2
  • Staff of Teleportation1
  • Staff of Preservation1
  • Scroll of Town Portal1

Control groups

Group 12345
Set 199 185 125 31 3
Used 745 765 434 20 245
Group 67890
Set 3 3 5 5 5
Used 376 137 0 0 0
Actions by type
Right clicks
2498
Selections
635
Control group selections
2722
Control groups set
564
Build and train orders
295
Abilities
143
Basic commands
422
Item uses
6
Subgroup switches
0
Units removed from queue
2
Escape presses
10

Sok (SooooK#31962)

286 APM

Heroes

  • ArchmageLevel 9
    1. Summon Water Elemental level 3
    2. Brilliance Aura level 3
    3. Blizzard level 3
  • Forsaken PaladinLevel 4
    1. Consecration level 2
    2. Sacred Aura level 2

Units

  • Peasant38
  • Rifleman14
  • Footman10
  • Spell Breaker10
  • Sorceress9
  • Priest8
  • Goblin Shredder2

Buildings

  • Farm16
  • Scout Tower6
  • Arcane Tower5
  • Guard Tower3
  • Barracks2
  • Town Hall2
  • Keep2
  • Arcane Sanctum2
  • Altar of Kings1
  • Arcane Vault1
  • Blacksmith1
  • Lumber Mill1

Upgrades

  • Defend
  • Long RiflesLevel 2
  • Gunpowder
  • Sorceress Training
  • Priest Training
  • PlatingLevel 2
  • SwordsLevel 2
  • Magic Sentry

Items

  • Lesser Clarity Potion4
  • Scroll of Healing3
  • Ivory Tower3
  • Scroll of Regeneration2
  • Potion of Healing2
  • Potion of Mana2
  • Boots of Speed1
  • Dust of Appearance1
  • Scroll of Town Portal1
  • Tome of Retraining1
  • Potion of Lesser Invulnerability1

Control groups

Group 12345
Set 337 117 38 25 4
Used 1017 790 82 29 167
Group 6790
Set 2 2 1 1
Used 85 46 38 74
Actions by type
Right clicks
2219
Selections
1591
Control group selections
2328
Control groups set
527
Build and train orders
340
Abilities
90
Basic commands
349
Item uses
12
Subgroup switches
0
Units removed from queue
0
Escape presses
6

Timeline

NightelfData incomplete
20,335

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 5,279 6:37 10,558 13:14 15,836 19:51 21,115 26:28
Army6,620
Economy3,200
Production1,180
Technology1,650
Support7,685

Partial spend: actions with unknown prices are excluded.

HumanData incomplete
21,115

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 5,279 6:37 10,558 13:14 15,836 19:51 21,115 26:28 A A A A
Army9,595
Economy3,620
Production800
Technology1,450
Support5,650

Partial spend: actions with unknown prices are excluded.

26:28 / 26:28
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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