Replay
  • HumanSok
    1. Archmage, level 6
    2. Forsaken Paladin, level 5
  • Night ElfMoon
    1. Demon Hunter, level 5
    2. Goblin Tinker, level 5
vs
Game length
00:26:21
Patch
3.00
Downloads
27
Autumn Leaves 2.0
Download map
Game
1v1 on patch 3.00 (build 7000)
File
.w3g
Uploaded
Oct 16, 2026 by Stowka
Game breakdown

Sok (SooooK#31962)

295 APM

Heroes

  • ArchmageLevel 6
    1. Blizzard level 3
    2. Brilliance Aura level 3
  • Forsaken PaladinLevel 5
    1. Consecration level 2
    2. Sacred Aura level 3

Units

  • Peasant22
  • Spell Breaker18
  • Footman10
  • Mortar Team9
  • Sorceress8
  • Rifleman7
  • Priest4
  • Forest Troll Berserker1
  • Mud Golem1

Buildings

  • Scout Tower13
  • Farm11
  • Guard Tower11
  • Arcane Tower4
  • Altar of Kings2
  • Town Hall2
  • Keep2
  • Arcane Vault2
  • Arcane Sanctum2
  • Barracks1
  • Lumber Mill1
  • Blacksmith1
  • Workshop1

Upgrades

  • Defend
  • Lumber Harvesting
  • SwordsLevel 3
  • PlatingLevel 3
  • Long Rifles
  • GunpowderLevel 2
  • Priest Training
  • Sorceress Training
  • Magic SentryLevel 2
  • Masonry

Items

  • Lesser Clarity Potion7
  • Scroll of Healing6
  • Scroll of Regeneration5
  • Scroll of Town Portal4
  • Potion of Lesser Invulnerability2
  • Ivory Tower2
  • Boots of Speed1
  • Staff of Teleportation1
  • Dust of Appearance1
  • Tome of Retraining1
  • Potion of Mana1

Control groups

Group 12345
Set 300 111 27 21 5
Used 878 775 185 16 138
Group 6790
Set 1 1 2 2
Used 53 48 40 72
Actions by type
Right clicks
2503
Selections
1642
Control group selections
2205
Control groups set
470
Build and train orders
365
Abilities
105
Basic commands
341
Item uses
9
Subgroup switches
0
Units removed from queue
0
Escape presses
4

Moon (Moon#35134)

293 APM

Heroes

  • Demon HunterLevel 5
    1. Evasion level 2
    2. Mana Burn level 3
  • Goblin TinkerLevel 5
    1. Pocket Factory level 1
    2. Engineering Upgrade level 2
    3. Pocket Factory level 2

Units

  • Wisp44
  • Druid of the Claw17
  • Dryad11
  • Archer3
  • Goblin Shredder2

Buildings

  • Moon Well11
  • Ancient of Lore6
  • Altar of Elders4
  • Tree of Ages2
  • Tree of Life2
  • Tree of Eternity2
  • Ancient of War1
  • Hunter's Hall1
  • Ancient of Wonders1

Upgrades

  • UltravisionLevel 2
  • Druid of the Claw TrainingLevel 4
  • Reinforced HidesLevel 3
  • Abolish MagicLevel 2
  • Well SpringLevel 2
  • Nature's BlessingLevel 2
  • Strength of the WildLevel 3

Items

  • Scroll of Healing10
  • Lesser Clarity Potion5
  • Moonstone3
  • Scroll of Town Portal2
  • Boots of Speed1
  • Staff of Teleportation1
  • Staff of Preservation1
  • Orb of Venom1
  • Tome of Retraining1

Control groups

Group 12345
Set 211 132 100 29 2
Used 617 652 435 2 475
Group 67890
Set 7 4 4 4 4
Used 628 160 0 0 0
Actions by type
Right clicks
2347
Selections
846
Control group selections
2969
Control groups set
497
Build and train orders
264
Abilities
151
Basic commands
514
Item uses
8
Subgroup switches
0
Units removed from queue
0
Escape presses
21

Timeline

HumanData incomplete
24,225

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 6,056 6:35 12,113 13:10 18,169 19:45 24,225 26:21 A A A A A
Army10,445
Economy2,420
Production960
Technology1,940
Support8,460

Partial spend: actions with unknown prices are excluded.

NightelfData incomplete
22,145

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 6,056 6:35 12,113 13:10 18,169 19:45 24,225 26:21
Army7,070
Economy3,320
Production1,800
Technology1,625
Support8,330

Partial spend: actions with unknown prices are excluded.

26:21 / 26:21
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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