Replay
  • Night ElfMoon
    1. Demon Hunter, level 4
    2. Keeper of the Grove, level 3
  • Night ElfKaho
    1. Demon Hunter, level 4
    2. Keeper of the Grove, level 2
vs
Game length
00:13:02
Patch
3.00
Downloads
13
Last Refuge 1.5
Download map
Game
1v1 on patch 3.00 (build 7000)
File
.nwg
Uploaded
Oct 16, 2026 by Stowka
Game breakdown

Moon (hihihihihi#4037)

323 APM

Heroes

  • Demon HunterLevel 4
    1. Mana Burn level 2
    2. Evasion level 2
  • Keeper of the GroveLevel 3
    1. Entangling Roots level 1
    2. Thorns Aura level 2

Units

  • Wisp21
  • Druid of the Claw10
  • Dryad7
  • Archer2
  • Forest Troll Berserker2
  • Forest Troll Shadow Priest1

Buildings

  • Moon Well5
  • Altar of Elders2
  • Ancient of Wonders2
  • Ancient of Lore2
  • Tree of Eternity2
  • Ancient of War1
  • Tree of Ages1
  • Hunter's Hall1

Upgrades

  • Ultravision
  • Abolish MagicLevel 2
  • Druid of the Claw TrainingLevel 4
  • Mark of the Claw
  • Reinforced HidesLevel 2
  • Strength of the WildLevel 2

Items

  • Orb of Venom2
  • Scroll of Healing2
  • Boots of Speed1

Control groups

Group 12345
Set 65 71 114 9 2
Used 428 463 180 6 286
Group 67890
Set 4 3 5 5 7
Used 397 128 0 2 0
Actions by type
Right clicks
1135
Selections
327
Control group selections
1890
Control groups set
285
Build and train orders
101
Abilities
55
Basic commands
339
Item uses
8
Subgroup switches
0
Units removed from queue
0
Escape presses
8

Kaho (Kaho#4557)

356 APM

Heroes

  • Demon HunterLevel 4
    1. Mana Burn level 2
    2. Evasion level 2
  • Keeper of the GroveLevel 2
    1. Entangling Roots level 1
    2. Thorns Aura level 1

Units

  • Wisp13
  • Druid of the Claw5
  • Archer3
  • Forest Troll Berserker2
  • Dryad2
  • Chimaera2
  • Forest Troll Shadow Priest1

Buildings

  • Moon Well5
  • Altar of Elders2
  • Ancient of Wonders2
  • Tree of Ages2
  • Ancient of Lore2
  • Tree of Eternity2
  • Ancient of War1
  • Hunter's Hall1
  • Chimaera Roost1

Upgrades

  • Ultravision
  • Druid of the Claw TrainingLevel 3
  • Abolish MagicLevel 2
  • Strength of the WildLevel 2
  • Mark of the Claw

Items

  • Boots of Speed1
  • Circlet of Nobility1
  • Scroll of Healing1
  • Orb of Venom1
  • Potion of Healing1
  • Staff of Preservation1

Control groups

Group 123456
Set 22 16 7 5 1 1
Used 795 509 58 236 174 207
Actions by type
Right clicks
1781
Selections
632
Control group selections
1979
Control groups set
52
Build and train orders
82
Abilities
50
Basic commands
9
Item uses
6
Subgroup switches
0
Units removed from queue
0
Escape presses
3

Timeline

NightelfData incomplete
11,210

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 2,803 3:15 5,605 6:31 8,408 9:46 11,210 13:02
Army4,510
Economy1,260
Production820
Technology1,105
Support3,515

Partial spend: actions with unknown prices are excluded.

NightelfData incomplete
9,555

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 2,803 3:15 5,605 6:31 8,408 9:46 11,210 13:02
Army3,300
Economy780
Production960
Technology1,425
Support3,090

Partial spend: actions with unknown prices are excluded.

13:02 / 13:02
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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