Replay
  • Night ElfMoon
    1. Demon Hunter, level 4
    2. Keeper of the Grove, level 3
  • Night ElfKaho
    1. Demon Hunter, level 4
    2. Keeper of the Grove, level 4
vs
Game length
00:13:19
Patch
3.00
Downloads
10
Bright And Dark
Game
1v1 on patch 3.00 (build 7000)
File
.nwg
Uploaded
Oct 16, 2026 by Stowka
Game breakdown

Moon (hihihihihi#4037)

319 APM

Heroes

  • Demon HunterLevel 4
    1. Mana Burn level 2
    2. Evasion level 2
  • Keeper of the GroveLevel 3
    1. Entangling Roots level 1
    2. Thorns Aura level 2

Units

  • Wisp11
  • Druid of the Claw9
  • Archer5
  • Dryad2

Buildings

  • Altar of Elders5
  • Moon Well5
  • Ancient of Wonders4
  • Ancient of Lore2
  • Tree of Eternity2
  • Ancient of War1
  • Tree of Ages1
  • Hunter's Hall1

Upgrades

  • Ultravision
  • Abolish Magic
  • Druid of the Claw TrainingLevel 4
  • Reinforced HidesLevel 2
  • Mark of the Claw
  • Strength of the Wild

Items

  • Lesser Clarity Potion2
  • Boots of Speed1
  • Staff of Preservation1
  • Orb of Venom1

Control groups

Group 12345
Set 53 52 72 11 2
Used 479 511 256 7 249
Group 67890
Set 3 5 4 4 4
Used 412 165 0 5 0
Actions by type
Right clicks
1033
Selections
345
Control group selections
2084
Control groups set
210
Build and train orders
85
Abilities
78
Basic commands
329
Item uses
3
Subgroup switches
0
Units removed from queue
0
Escape presses
8

Kaho (Kaho#4557)

328 APM

Heroes

  • Demon HunterLevel 4
    1. Mana Burn level 2
    2. Evasion level 2
  • Keeper of the GroveLevel 4
    1. Entangling Roots level 2
    2. Thorns Aura level 2

Units

  • Wisp18
  • Druid of the Claw11
  • Archer5
  • Dryad2

Buildings

  • Moon Well5
  • Altar of Elders2
  • Ancient of Wonders2
  • Hunter's Hall2
  • Ancient of Lore2
  • Ancient of War1
  • Tree of Ages1
  • Tree of Eternity1
  • Tree of Life1

Upgrades

  • Ultravision
  • Abolish Magic
  • Druid of the Claw TrainingLevel 3

Items

  • Boots of Speed1
  • Staff of Teleportation1
  • Scroll of Healing1
  • Potion of Lesser Invulnerability1
  • Orb of Venom1
  • Staff of Preservation1

Control groups

Group 123456
Set 34 13 2 4 1 1
Used 782 424 50 224 155 180
Actions by type
Right clicks
1604
Selections
665
Control group selections
1815
Control groups set
55
Build and train orders
95
Abilities
72
Basic commands
7
Item uses
7
Subgroup switches
0
Units removed from queue
0
Escape presses
5

Timeline

NightelfData incomplete
9,345

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 2,428 3:19 4,855 6:39 7,283 9:59 9,710 13:19
Army3,235
Economy660
Production1,360
Technology1,105
Support2,985

Partial spend: actions with unknown prices are excluded.

NightelfData incomplete
9,710

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 2,428 3:19 4,855 6:39 7,283 9:59 9,710 13:19
Army3,745
Economy1,420
Production820
Technology750
Support2,975

Partial spend: actions with unknown prices are excluded.

13:19 / 13:19
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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