Replay
  • Night ElfDise
    1. Demon Hunter, level 5
    2. Naga Sea Witch, level 4
  • Night ElfJens
    1. Keeper of the Grove, level 4
    2. Firelord, level 4
    3. Priestess of the Moon, level 4
vs
Game length
00:20:00
Patch
3.00
Downloads
25
Hammerfall
Download map
Game
1v1 on patch 3.00 (build 7000)
File
.w3g
Uploaded
Oct 15, 2026 by Stowka
Game breakdown

Dise (DiSe22#2860)

242 APM

Heroes

  • Demon HunterLevel 5
    1. Mana Burn level 3
    2. Evasion level 2
  • Naga Sea WitchLevel 4
    1. Frost Arrows level 2
    2. Forked Lightning level 2

Units

  • Wisp22
  • Dryad12
  • Druid of the Claw12
  • Archer4
  • Goblin Shredder2
  • Chimaera2

Buildings

  • Moon Well8
  • Ancient of Lore3
  • Ancient of Wonders2
  • Altar of Elders1
  • Ancient of War1
  • Tree of Life1
  • Tree of Ages1
  • Hunter's Hall1
  • Tree of Eternity1
  • Chimaera Roost1

Upgrades

  • Strength of the WildLevel 3
  • Reinforced HidesLevel 2
  • Druid of the Claw TrainingLevel 3
  • Abolish Magic
  • Ultravision
  • Well Spring
  • Mark of the Claw

Items

  • Lesser Clarity Potion3
  • Orb of Venom2
  • Boots of Speed1
  • Staff of Teleportation1
  • Dust of Appearance1
  • Staff of Preservation1
  • Potion of Lesser Invulnerability1
  • Scroll of Healing1
  • Scroll of Town Portal1
  • Potion of Healing1

Control groups

Group 1234567
Set 59 22 8 7 2 2 1
Used 327 232 73 225 199 126 22
Actions by type
Right clicks
1945
Selections
934
Control group selections
1204
Control groups set
101
Build and train orders
181
Abilities
122
Basic commands
88
Item uses
10
Subgroup switches
0
Units removed from queue
0
Escape presses
13

Jens (mayhem#12806)

384 APM

Heroes

  • Keeper of the GroveLevel 4
    1. Thorns Aura level 2
    2. Entangling Roots level 2
  • FirelordLevel 4
    1. Soul Burn level 2
    2. Incinerate level 2
  • Priestess of the MoonLevel 4
    1. Trueshot Aura level 2
    2. Scout level 2

Units

  • Dryad17
  • Wisp15
  • Druid of the Claw12
  • Archer10
  • Goblin Shredder2
  • Chimaera2

Buildings

  • Moon Well8
  • Altar of Elders6
  • Tree of Ages3
  • Ancient of Wonders2
  • Hunter's Hall2
  • Ancient of Lore2
  • Chimaera Roost2
  • Ancient of War1
  • Tree of Life1
  • Tree of Eternity1

Upgrades

  • Ultravision
  • Strength of the WildLevel 2
  • Reinforced Hides
  • Abolish Magic
  • Druid of the Claw TrainingLevel 2

Items

  • Scroll of Healing7
  • Lesser Clarity Potion5
  • Potion of Lesser Invulnerability2
  • Staff of Preservation1
  • Orb of Venom1
  • Tome of Retraining1

Control groups

Group 12345
Set 400 5 489 20 32
Used 912 0 830 386 271
Group 67890
Set 19 15 15 15 2
Used 162 6 3 1 18
Actions by type
Right clicks
1742
Selections
1302
Control group selections
2589
Control groups set
1012
Build and train orders
188
Abilities
74
Basic commands
397
Item uses
10
Subgroup switches
0
Units removed from queue
0
Escape presses
7

Timeline

NightelfData incomplete
15,440

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 4,606 5:00 9,213 10:00 13,819 15:00 18,425 20:00
Army6,730
Economy1,660
Production935
Technology850
Support5,265

Partial spend: actions with unknown prices are excluded.

Nightelf
18,425

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 4,606 5:00 9,213 10:00 13,819 15:00 18,425 20:00
Army8,235
Economy1,240
Production1,820
Technology1,390
Support5,740
20:00 / 20:00
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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