Replay
  • UndeadSheik
    1. Lich, level 4
    2. Death Knight, level 1
  • Night ElfJens
    1. Firelord, level 4
    2. Forsaken Paladin, level 4
vs
Game length
00:14:20
Patch
3.00
Downloads
24
Springtime 1.4
Game
1v1 on patch 3.00 (build 7000)
File
.w3g
Uploaded
Oct 15, 2026 by kover2177
Game breakdown

Sheik (sheik#2417)

269 APM

Heroes

  • LichLevel 4
    1. Frost Nova level 2
    2. Dark Ritual level 2
  • Death KnightLevel 1
    1. Death Coil level 1

Units

  • Ghoul17
  • Acolyte11
  • Crypt Fiend4
  • Obsidian Statue2
  • Goblin Sapper1

Buildings

  • Crypt6
  • Ziggurat6
  • Necropolis3
  • Black Citadel3
  • Altar of Darkness2
  • Nerubian Tower2
  • Slaughterhouse2
  • Tomb of Relics1
  • Haunted Gold Mine1
  • Halls of the Dead1
  • Graveyard1
  • Spirit Tower1

Upgrades

  • Creature Attack
  • Web
  • Destroyer FormLevel 2

Items

  • Rod of Necromancy4
  • Potion of Lesser Invulnerability3
  • Sacrificial Skull2
  • Potion of Invisibility2
  • Boots of Speed1
  • Scroll of Town Portal1
  • Wand of Negation1
  • Orb of Corruption1

Control groups

Group 1234567
Set 91 1 5 10 7 2 4
Used 473 123 340 82 53 15 34
Actions by type
Right clicks
1385
Selections
700
Control group selections
1120
Control groups set
120
Build and train orders
127
Abilities
37
Basic commands
84
Item uses
3
Subgroup switches
0
Units removed from queue
0
Escape presses
5

Jens (mayhem#12806)

340 APM

Heroes

  • FirelordLevel 4
    1. Summon Lava Spawn level 2
    2. Incinerate level 1
    3. Soul Burn level 1
  • Forsaken PaladinLevel 4
    1. Consecration level 3
    2. Sacred Aura level 1

Units

  • Wisp21
  • Archer20
  • Druid of the Claw3
  • Dryad2
  • Goblin Shredder2
  • Goblin Zeppelin1

Buildings

  • Moon Well8
  • Ancient of Wonders3
  • Ancient of War2
  • Ancient of Lore2
  • Altar of Elders1
  • Tree of Life1
  • Tree of Ages1
  • Hunter's Hall1
  • Tree of Eternity1

Upgrades

  • Abolish Magic
  • Druid of the Claw TrainingLevel 2
  • Strength of the WildLevel 2
  • Reinforced Hides
  • Well Spring
  • Improved BowsLevel 2
  • Ultravision
  • Nature's Blessing

Items

  • Scroll of Healing2
  • Boots of Speed1
  • Lesser Clarity Potion1
  • Staff of Preservation1
  • Orb of Venom1
  • Tome of Retraining1

Control groups

Group 12345
Set 253 6 386 11 23
Used 493 0 368 289 224
Group 67890
Set 14 12 12 12 1
Used 85 0 0 0 11
Actions by type
Right clicks
1129
Selections
797
Control group selections
1470
Control groups set
730
Build and train orders
146
Abilities
53
Basic commands
205
Item uses
4
Subgroup switches
0
Units removed from queue
3
Escape presses
5

Timeline

UndeadData incomplete
12,710

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 3,178 3:35 6,355 7:10 9,533 10:45 12,710 14:20
Army3,515
Economy1,725
Production1,840
Technology1,815
Support3,815

Partial spend: actions with unknown prices are excluded.

NightelfData incomplete
12,100

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 3,178 3:35 6,355 7:10 9,533 10:45 12,710 14:20 A A A A A A
Army4,645
Economy1,600
Production790
Technology1,025
Support4,040

Partial spend: actions with unknown prices are excluded.

14:20 / 14:20
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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