Replay
  • HumanMisterWinner
    1. Archmage, level 3
    2. Mountain King, level 3
  • UndeadSheik
    1. Crypt Lord, level 5
    2. Death Knight, level 2
    3. Lich, level 1
vs
Game length
00:14:06
Patch
3.00
Downloads
30
Northern Isles 1.3
Download map
Game
1v1 on patch 3.00 (build 7000)
File
.w3g
Uploaded
Oct 15, 2026 by kover2177
Game breakdown

MisterWinner (MisterWinner#21670)

209 APM

Heroes

  • ArchmageLevel 3
    1. Summon Water Elemental level 2
    2. Brilliance Aura level 1
  • Mountain KingLevel 3
    1. Storm Bolt level 2
    2. Bash level 1

Units

  • Rifleman17
  • Footman11
  • Peasant8
  • Priest8

Buildings

  • Farm7
  • Altar of Kings1
  • Barracks1
  • Keep1
  • Blacksmith1
  • Arcane Vault1
  • Scout Tower1
  • Arcane Tower1
  • Arcane Sanctum1

Upgrades

  • Priest Training
  • Long Rifles
  • GunpowderLevel 2

Items

  • Scroll of Regeneration1

Control groups

Group 123456
Set 158 16 34 6 3 1
Used 236 64 140 132 251 36
Actions by type
Right clicks
879
Selections
448
Control group selections
859
Control groups set
218
Build and train orders
96
Abilities
37
Basic commands
198
Item uses
3
Subgroup switches
0
Units removed from queue
0
Escape presses
0

Sheik (sheik#2417)

263 APM

Heroes

  • Crypt LordLevel 5
    1. Carrion Beetles level 2
    2. Impale level 3
  • Death KnightLevel 2
    1. Death Coil level 1
    2. Unholy Aura level 1
  • LichLevel 1
    1. Frost Nova level 1

Units

  • Acolyte12
  • Crypt Fiend12
  • Ghoul11
  • Obsidian Statue3

Buildings

  • Ziggurat6
  • Tomb of Relics3
  • Crypt2
  • Altar of Darkness2
  • Haunted Gold Mine1
  • Nerubian Tower1
  • Graveyard1
  • Halls of the Dead1
  • Necropolis1
  • Black Citadel1
  • Slaughterhouse1

Upgrades

  • Creature Attack
  • Burrow
  • Destroyer Form

Items

  • Potion of Mana3
  • Rod of Necromancy2
  • Circlet of Nobility2
  • Sacrificial Skull1
  • Boots of Speed1
  • Potion of Lesser Invulnerability1
  • Potion of Invisibility1
  • Potion of Healing1
  • Orb of Corruption1

Control groups

Group 1234567
Set 94 1 5 7 4 2 1
Used 435 117 299 24 30 8 29
Actions by type
Right clicks
1422
Selections
608
Control group selections
942
Control groups set
114
Build and train orders
137
Abilities
30
Basic commands
190
Item uses
7
Subgroup switches
0
Units removed from queue
0
Escape presses
3

Timeline

Human
8,940

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 2,881 3:31 5,763 7:03 8,644 10:34 11,525 14:06
Army6,050
Economy600
Production490
Technology465
Support1,335
Undead
11,525

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 2,881 3:31 5,763 7:03 8,644 10:34 11,525 14:06
Army4,500
Economy1,350
Production900
Technology895
Support3,880
14:06 / 14:06
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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