Replay
  • Night ElfSheik
    1. Demon Hunter, level 2
  • UndeadVarg
    1. Lich, level 1
vs
Game length
00:06:00
Patch
3.00
Downloads
19
Last Refuge 1.5
Download map
Game
1v1 on patch 3.00 (build 7000)
File
.w3g
Uploaded
Oct 15, 2026 by kover2177
Game breakdown

Sheik (sheik#2417)

281 APM

Heroes

  • Demon HunterLevel 2
    1. Mana Burn level 1
    2. Immolation level 1

Units

  • Wisp11
  • Archer7

Buildings

  • Altar of Elders4
  • Moon Well4
  • Ancient of War3
  • Ancient of Wonders1

Items

  • Boots of Speed1
  • Circlet of Nobility1

Control groups

Group 123467
Set 18 1 1 6 2 2
Used 207 128 212 3 25 7
Actions by type
Right clicks
551
Selections
197
Control group selections
582
Control groups set
30
Build and train orders
36
Abilities
13
Basic commands
12
Item uses
1
Subgroup switches
0
Units removed from queue
0
Escape presses
3

Varg (VARG#22958)

186 APM

Heroes

  • LichLevel 1
    1. Frost Nova level 1

Units

  • Ghoul13
  • Acolyte7

Buildings

  • Ziggurat5
  • Crypt1
  • Altar of Darkness1
  • Tomb of Relics1
  • Nerubian Tower1

Items

  • Sacrificial Skull2
  • Rod of Necromancy1
  • Dust of Appearance1

Control groups

Group 1234567
Set 16 1 1 2 1 1 1
Used 178 120 85 22 0 0 0
Actions by type
Right clicks
321
Selections
120
Control group selections
405
Control groups set
23
Build and train orders
42
Abilities
6
Basic commands
14
Item uses
2
Subgroup switches
0
Units removed from queue
0
Escape presses
1

Timeline

Nightelf
4,000

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 1,000 1:30 2,000 3:00 3,000 4:30 4,000 6:00
Army910
Economy660
Production1,170
Technology0
Support1,260
Undead
3,770

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 1,000 1:30 2,000 3:00 3,000 4:30 4,000 6:00
Army1,560
Economy525
Production380
Technology100
Support1,205
6:00 / 6:00
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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