Replay
  • Night ElfDise
    1. Demon Hunter, level 4
    2. Naga Sea Witch, level 3
  • Night ElfJens
    1. Keeper of the Grove, level 3
    2. Naga Sea Witch, level 3
    3. Priestess of the Moon, level 1
vs
Game length
00:13:40
Patch
3.00
Downloads
25
Hammerfall
Download map
Game
1v1 on patch 3.00 (build 7000)
File
.w3g
Uploaded
Oct 15, 2026 by kover2177
Game breakdown

Dise (DiSe22#2860)

227 APM

Heroes

  • Demon HunterLevel 4
    1. Mana Burn level 2
    2. Evasion level 2
  • Naga Sea WitchLevel 3
    1. Frost Arrows level 1
    2. Forked Lightning level 2

Units

  • Wisp20
  • Archer5
  • Dryad4
  • Druid of the Claw4
  • Chimaera3
  • Goblin Shredder1
  • Goblin Zeppelin1

Buildings

  • Moon Well6
  • Ancient of Wonders2
  • Ancient of Lore2
  • Altar of Elders1
  • Ancient of War1
  • Tree of Life1
  • Tree of Ages1
  • Hunter's Hall1
  • Tree of Eternity1
  • Chimaera Roost1

Upgrades

  • Abolish Magic
  • Druid of the Claw TrainingLevel 2
  • Strength of the WildLevel 2
  • Ultravision
  • Well Spring
  • Mark of the Claw

Items

  • Potion of Healing3
  • Staff of Teleportation1
  • Staff of Preservation1
  • Orb of Venom1
  • Anti-magic Potion1
  • Potion of Lesser Invulnerability1
  • Scroll of Healing1
  • Scroll of Town Portal1

Control groups

Group 1234567
Set 24 7 17 3 2 2 1
Used 255 125 83 172 176 127 11
Actions by type
Right clicks
1119
Selections
519
Control group selections
949
Control groups set
56
Build and train orders
102
Abilities
74
Basic commands
59
Item uses
8
Subgroup switches
0
Units removed from queue
1
Escape presses
3

Jens (mayhem#12806)

395 APM

Heroes

  • Keeper of the GroveLevel 3
    1. Force of Nature level 2
    2. Entangling Roots level 1
  • Naga Sea WitchLevel 3
    1. Forked Lightning level 2
    2. Frost Arrows level 1
  • Priestess of the MoonLevel 1
    1. Trueshot Aura level 1

Units

  • Wisp20
  • Archer18
  • Huntress16
  • Goblin Shredder2
  • Goblin Sapper1

Buildings

  • Moon Well7
  • Ancient of Wonders4
  • Altar of Elders2
  • Ancient of War2
  • Tree of Life1
  • Tree of Ages1
  • Hunter's Hall1
  • Tree of Eternity1
  • Ancient of Lore1

Upgrades

  • Strength of the Moon
  • Improved BowsLevel 3
  • Moon Armor
  • Upgrade Moon GlaiveLevel 2
  • Well SpringLevel 2
  • UltravisionLevel 3

Items

  • Orb of Venom9
  • Lesser Clarity Potion5
  • Scroll of Healing3
  • Staff of Preservation1
  • Moonstone1

Control groups

Group 12345
Set 219 11 345 26 29
Used 582 0 490 418 409
Group 67890
Set 16 14 14 14 1
Used 33 0 0 0 17
Actions by type
Right clicks
1149
Selections
839
Control group selections
1949
Control groups set
689
Build and train orders
139
Abilities
47
Basic commands
205
Item uses
9
Subgroup switches
0
Units removed from queue
0
Escape presses
9

Timeline

Nightelf
10,870

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 4,015 3:25 8,030 6:50 12,045 10:15 16,060 13:40
Army3,855
Economy1,540
Production780
Technology850
Support3,845
NightelfData incomplete
16,060

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 4,015 3:25 8,030 6:50 12,045 10:15 16,060 13:40
Army6,425
Economy1,540
Production815
Technology950
Support6,330

Partial spend: actions with unknown prices are excluded.

13:40 / 13:40
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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