Replay
  • Night ElfDise
    1. Demon Hunter, level 5
    2. Naga Sea Witch, level 4
  • Night ElfJens
    1. Keeper of the Grove, level 6
    2. Naga Sea Witch, level 3
vs
Game length
00:16:28
Patch
3.00
Downloads
20
Northern Isles 1.3
Download map
Game
1v1 on patch 3.00 (build 7000)
File
.w3g
Uploaded
Oct 15, 2026 by kover2177
Game breakdown

Dise (DiSe22#2860)

222 APM

Heroes

  • Demon HunterLevel 5
    1. Evasion level 2
    2. Mana Burn level 3
  • Naga Sea WitchLevel 4
    1. Frost Arrows level 2
    2. Forked Lightning level 2

Units

  • Wisp32
  • Dryad25
  • Archer5

Buildings

  • Moon Well5
  • Ancient of Wonders2
  • Tree of Life2
  • Ancient of Lore2
  • Altar of Elders1
  • Ancient of War1
  • Tree of Ages1
  • Hunter's Hall1

Upgrades

  • Ultravision
  • Abolish Magic
  • Strength of the Wild

Items

  • Scroll of Healing2
  • Boots of Speed1
  • Staff of Teleportation1
  • Potion of Healing1
  • Staff of Preservation1
  • Potion of Lesser Invulnerability1

Control groups

Group 1234567
Set 56 25 4 3 2 2 3
Used 135 171 43 239 182 144 12
Actions by type
Right clicks
1478
Selections
625
Control group selections
926
Control groups set
95
Build and train orders
115
Abilities
109
Basic commands
75
Item uses
5
Subgroup switches
0
Units removed from queue
0
Escape presses
8

Jens (mayhem#12806)

359 APM

Heroes

  • Keeper of the GroveLevel 6
    1. Force of Nature level 2
    2. Entangling Roots level 3
    3. Tranquility level 1
  • Naga Sea WitchLevel 3
    1. Frost Arrows level 1
    2. Forked Lightning level 1
    3. Mana Shield level 1

Units

  • Dryad19
  • Wisp14
  • Archer6
  • Druid of the Claw5

Buildings

  • Moon Well5
  • Ancient of Wonders3
  • Altar of Elders2
  • Ancient of Lore2
  • Ancient of War1
  • Tree of Ages1
  • Hunter's Hall1
  • Tree of Eternity1

Upgrades

  • Ultravision
  • Abolish Magic
  • Druid of the Claw TrainingLevel 2
  • Well Spring

Items

  • Lesser Clarity Potion3
  • Potion of Mana3
  • Orb of Venom1
  • Staff of Preservation1

Control groups

Group 12345
Set 326 6 457 22 24
Used 580 0 467 380 278
Group 67890
Set 12 12 12 12 3
Used 121 1 0 3 17
Actions by type
Right clicks
1371
Selections
993
Control group selections
1847
Control groups set
886
Build and train orders
162
Abilities
67
Basic commands
261
Item uses
12
Subgroup switches
0
Units removed from queue
0
Escape presses
2

Timeline

Nightelf
10,675

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 2,669 4:07 5,338 8:14 8,006 12:21 10,675 16:28
Army4,275
Economy2,600
Production640
Technology420
Support2,740
Nightelf
10,010

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 2,669 4:07 5,338 8:14 8,006 12:21 10,675 16:28
Army4,810
Economy840
Production820
Technology825
Support2,715
16:28 / 16:28
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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