Replay
  • UndeadSheik
    1. Death Knight, level 6
    2. Lich, level 6
  • Night ElfDise
    1. Demon Hunter, level 6
    2. Naga Sea Witch, level 5
    3. Pandaren Brewmaster, level 4
vs
Game length
00:33:57
Patch
3.00
Downloads
20
Last Refuge 1.5
Download map
Game
1v1 on patch 3.00 (build 7000)
File
.w3g
Uploaded
Oct 15, 2026 by kover2177
Game breakdown

Sheik (sheik#2417)

286 APM

Heroes

  • Death KnightLevel 6
    1. Death Coil level 3
    2. Unholy Aura level 3
  • LichLevel 6
    1. Frost Nova level 3
    2. Dark Ritual level 2
    3. Death and Decay level 1

Units

  • Acolyte20
  • Gargoyle20
  • Ghoul18
  • Frost Wyrm5
  • Mud Golem2
  • Forest Troll Berserker1

Buildings

  • Crypt11
  • Ziggurat9
  • Tomb of Relics5
  • Nerubian Tower3
  • Spirit Tower3
  • Altar of Darkness2
  • Graveyard2
  • Boneyard2
  • Haunted Gold Mine1
  • Halls of the Dead1
  • Necropolis1
  • Black Citadel1

Upgrades

  • Creature AttackLevel 2

Items

  • Potion of Mana11
  • Scroll of Healing4
  • Rod of Necromancy3
  • Scroll of Town Portal3
  • Sacrificial Skull2
  • Potion of Lesser Invulnerability2
  • Potion of Healing2
  • Dust of Appearance1
  • Wand of Negation1
  • Orb of Corruption1

Control groups

Group 1234567
Set 141 37 4 15 6 4 2
Used 1191 740 365 71 89 22 29
Actions by type
Right clicks
4010
Selections
2186
Control group selections
2507
Control groups set
209
Build and train orders
200
Abilities
104
Basic commands
154
Item uses
11
Subgroup switches
0
Units removed from queue
0
Escape presses
7

Dise (DiSe22#2860)

200 APM

Heroes

  • Demon HunterLevel 6
    1. Immolation level 1
    2. Mana Burn level 3
    3. Evasion level 1
    4. Metamorphosis level 1
  • Naga Sea WitchLevel 5
    1. Frost Arrows level 2
    2. Forked Lightning level 3
  • Pandaren BrewmasterLevel 4
    1. Drunken Haze level 2
    2. Breath of Fire level 2

Units

  • Wisp46
  • Dryad28
  • Archer5
  • Druid of the Claw5
  • Forest Troll Shadow Priest2

Buildings

  • Moon Well14
  • Ancient of Wonders4
  • Tree of Life3
  • Hunter's Hall2
  • Ancient of Lore2
  • Altar of Elders1
  • Ancient of War1
  • Tree of Ages1
  • Tree of Eternity1

Upgrades

  • Druid of the Claw TrainingLevel 2
  • Abolish Magic
  • Backpack
  • Ultravision
  • Well Spring
  • Strength of the WildLevel 2
  • Reinforced HidesLevel 3
  • Nature's Blessing

Items

  • Potion of Lesser Invulnerability5
  • Scroll of Healing5
  • Lesser Clarity Potion4
  • Scroll of Town Portal4
  • Moonstone4
  • Staff of Teleportation2
  • Orb of Venom2
  • Staff of Preservation1
  • Potion of Healing1

Control groups

Group 1234567
Set 115 31 8 2 2 3 3
Used 588 240 21 253 216 133 3
Actions by type
Right clicks
2773
Selections
1509
Control group selections
1454
Control groups set
164
Build and train orders
252
Abilities
205
Basic commands
163
Item uses
14
Subgroup switches
0
Units removed from queue
0
Escape presses
14

Timeline

Undead
22,435

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 5,609 8:29 11,218 16:58 16,826 25:27 22,435 33:57
Army8,120
Economy1,950
Production2,860
Technology1,380
Support8,125
Nightelf
21,225

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 5,609 8:29 11,218 16:58 16,826 25:27 22,435 33:57
Army6,375
Economy3,780
Production640
Technology1,025
Support9,405
33:57 / 33:57
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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