Replay
  • Night ElfDise
    1. Demon Hunter, level 2
  • UndeadSheik
    1. Lich, level 1
vs
Game length
00:06:16
Patch
3.00
Downloads
18
Springtime 1.4
Game
1v1 on patch 3.00 (build 7000)
File
.w3g
Uploaded
Oct 15, 2026 by kover2177
Game breakdown

Dise (DiSe22#2860)

226 APM

Heroes

  • Demon HunterLevel 2
    1. Mana Burn level 1
    2. Evasion level 1

Units

  • Wisp18
  • Archer8

Buildings

  • Moon Well5
  • Ancient of War2
  • Altar of Elders1

Control groups

Group 123456
Set 7 4 2 1 2 1
Used 17 33 24 131 131 85
Actions by type
Right clicks
493
Selections
197
Control group selections
421
Control groups set
17
Build and train orders
37
Abilities
28
Basic commands
27
Item uses
0
Subgroup switches
0
Units removed from queue
0
Escape presses
1

Sheik (sheik#2417)

307 APM

Heroes

  • LichLevel 1
    1. Frost Nova level 1

Units

  • Ghoul10
  • Acolyte4

Buildings

  • Crypt5
  • Ziggurat4
  • Altar of Darkness2
  • Tomb of Relics1

Upgrades

  • Backpack

Items

  • Sacrificial Skull3
  • Rod of Necromancy2
  • Dust of Appearance1
  • Boots of Speed1
  • Circlet of Nobility1

Control groups

Group 1234567
Set 50 1 3 5 1 1 1
Used 255 89 213 26 26 20 17
Actions by type
Right clicks
658
Selections
200
Control group selections
646
Control groups set
62
Build and train orders
41
Abilities
11
Basic commands
24
Item uses
3
Subgroup switches
0
Units removed from queue
0
Escape presses
2

Timeline

Nightelf
3,500

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 1,154 1:34 2,308 3:08 3,461 4:42 4,615 6:16
Army1,040
Economy1,080
Production480
Technology0
Support900
Undead
4,615

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 1,154 1:34 2,308 3:08 3,461 4:42 4,615 6:16
Army1,200
Economy300
Production1,360
Technology50
Support1,705
6:16 / 6:16
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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