Replay
  • Night ElfMoon
    1. Keeper of the Grove, level 5
    2. Demon Hunter, level 5
  • HumanStarbuck
    1. Archmage, level 5
    2. Mountain King, level 5
    3. Paladin, level 2
vs
Game length
00:20:23
Patch
3.00
Downloads
24
Tidehunters 1.2
Download map
Game
1v1 on patch 3.00 (build 7000)
File
.nwg
Uploaded
Oct 15, 2026 by kover2177
Game breakdown

Moon (hihihihihi#4037)

246 APM

Heroes

  • Keeper of the GroveLevel 5
    1. Force of Nature level 2
    2. Entangling Roots level 3
  • Demon HunterLevel 5
    1. Mana Burn level 3
    2. Evasion level 2

Units

  • Wisp52
  • Druid of the Claw29
  • Dryad8
  • Archer7

Buildings

  • Moon Well11
  • Ancient of Lore9
  • Altar of Elders5
  • Tree of Ages2
  • Tree of Eternity2
  • Ancient of Wonders2
  • Ancient of War1
  • Tree of Life1
  • Hunter's Hall1

Upgrades

  • UltravisionLevel 2
  • Druid of the Claw TrainingLevel 2
  • Abolish MagicLevel 2
  • Well Spring
  • Reinforced HidesLevel 4
  • Mark of the ClawLevel 2
  • Strength of the Wild

Items

  • Potion of Lesser Invulnerability5
  • Scroll of Healing5
  • Orb of Venom3
  • Moonstone2
  • Staff of Teleportation1
  • Boots of Speed1
  • Staff of Preservation1
  • Scroll of Town Portal1
  • Lesser Clarity Potion1

Control groups

Group 12345
Set 163 95 80 47 2
Used 358 395 180 15 240
Group 67890
Set 6 3 3 3 3
Used 422 151 1 5 0
Actions by type
Right clicks
1545
Selections
805
Control group selections
1767
Control groups set
405
Build and train orders
218
Abilities
149
Basic commands
371
Item uses
8
Subgroup switches
0
Units removed from queue
1
Escape presses
14

Starbuck (Starbuck#5217)

246 APM

Heroes

  • ArchmageLevel 5
    1. Blizzard level 2
    2. Brilliance Aura level 3
  • Mountain KingLevel 5
    1. Storm Bolt level 3
    2. Bash level 2
  • PaladinLevel 2
    1. Holy Light level 1
    2. Devotion Aura level 1

Units

  • Peasant22
  • Footman19
  • Rifleman5
  • Mortar Team5
  • Priest4
  • Sorceress4
  • Spell Breaker3
  • Knight2

Buildings

  • Farm11
  • Scout Tower5
  • Guard Tower4
  • Arcane Tower3
  • Arcane Sanctum2
  • Castle2
  • Altar of Kings1
  • Barracks1
  • Town Hall1
  • Keep1
  • Arcane Vault1
  • Lumber Mill1
  • Blacksmith1
  • Workshop1

Upgrades

  • Defend
  • Priest TrainingLevel 3
  • Lumber HarvestingLevel 2
  • GunpowderLevel 3
  • Long RiflesLevel 2
  • PlatingLevel 2
  • Swords
  • Sorceress Training
  • Fragmentation ShardsLevel 2
  • FlareLevel 2

Items

  • Scroll of Healing5
  • Lesser Clarity Potion3
  • Scroll of Regeneration3
  • Potion of Mana3
  • Scroll of Town Portal3
  • Staff of Teleportation1
  • Dust of Appearance1
  • Boots of Speed1
  • Potion of Lesser Invulnerability1
  • Tome of Retraining1
  • Staff of Sanctuary1

Control groups

Group 12345
Set 47 4 1 27 3
Used 609 168 508 467 10
Actions by type
Right clicks
1593
Selections
949
Control group selections
1762
Control groups set
82
Build and train orders
269
Abilities
111
Basic commands
534
Item uses
9
Subgroup switches
0
Units removed from queue
0
Escape presses
2

Timeline

NightelfData incomplete
24,160

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 6,040 5:22 12,080 10:44 18,120 16:07 24,160 21:29
Army9,465
Economy3,460
Production2,445
Technology1,500
Support7,290

Partial spend: actions with unknown prices are excluded.

HumanData incomplete
18,480

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 6,040 5:22 12,080 10:44 18,120 16:07 24,160 21:29
Army6,785
Economy2,035
Production780
Technology1,750
Support7,130

Partial spend: actions with unknown prices are excluded.

21:29 / 21:29
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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