Replay
  • HumanHazy
    1. Forsaken Paladin, level 6
  • Night ElfKaho
    1. Keeper of the Grove, level 5
    2. Pandaren Brewmaster, level 6
    3. Goblin Tinker, level 3
vs
Game length
00:33:32
Patch
3.00
Downloads
23
Twisted Meadows 1.1
Download map
Game
1v1 on patch 3.00 (build 7000)
File
.nwg
Uploaded
Oct 14, 2026 by Stowka
Game breakdown

Hazy (美洲虎战士)

223 APM

Heroes

  • Forsaken PaladinLevel 6
    1. Consecration level 3
    2. Sacred Aura level 2
    3. Cleansing Fire level 1

Units

  • Peasant38
  • Flying Machine38
  • Footman16
  • Siege Engine3
  • Goblin Zeppelin2
  • Goblin Shredder1

Buildings

  • Scout Tower16
  • Farm12
  • Workshop7
  • Guard Tower6
  • Arcane Tower5
  • Arcane Vault3
  • Altar of Kings2
  • Lumber Mill2
  • Town Hall2
  • Barracks1
  • Keep1
  • Blacksmith1
  • Castle1

Upgrades

  • Defend
  • Lumber Harvesting
  • MasonryLevel 3
  • GunpowderLevel 3
  • Flying Machine Bombs
  • Plating
  • Flak Cannons

Items

  • Lesser Clarity Potion11
  • Potion of Mana4
  • Potion of Healing3
  • Scroll of Regeneration2
  • Staff of Teleportation1
  • Boots of Speed1
  • Potion of Invisibility1
  • Scroll of Town Portal1

Control groups

Group 123456
Set 52 39 11 15 5 1
Used 580 622 36 283 247 65
Actions by type
Right clicks
3151
Selections
1517
Control group selections
1833
Control groups set
123
Build and train orders
327
Abilities
60
Basic commands
307
Item uses
13
Subgroup switches
0
Units removed from queue
0
Escape presses
5

Kaho (Kaho#4557)

228 APM

Heroes

  • Keeper of the GroveLevel 5
    1. Force of Nature level 2
    2. Entangling Roots level 3
  • Pandaren BrewmasterLevel 6
    1. Breath of Fire level 3
    2. Drunken Brawler level 2
    3. Storm Earth and Fire level 1
  • Goblin TinkerLevel 3
    1. Cluster Rockets level 1
    2. Engineering Upgrade level 1
    3. Cluster Rockets level 1

Units

  • Wisp41
  • Druid of the Claw8
  • Archer5
  • Hippogryph5
  • Dryad4
  • Goblin Shredder2
  • Druid of the Talon1

Buildings

  • Tree of Life10
  • Moon Well9
  • Ancient of Wonders3
  • Altar of Elders2
  • Tree of Ages2
  • Ancient of Lore2
  • Tree of Eternity2
  • Ancient of Wind2
  • Ancient of War1
  • Hunter's Hall1

Upgrades

  • Druid of the Claw TrainingLevel 2
  • Ultravision
  • Strength of the WildLevel 2
  • Nature's BlessingLevel 2
  • Mark of the Claw
  • Reinforced Hides

Items

  • Lesser Clarity Potion5
  • Moonstone3
  • Orb of Venom3
  • Boots of Speed2
  • Staff of Teleportation1
  • Staff of Preservation1
  • Scroll of Town Portal1

Control groups

Group 123456
Set 38 20 22 5 1 1
Used 1113 525 189 214 116 172
Actions by type
Right clicks
2970
Selections
1665
Control group selections
2329
Control groups set
87
Build and train orders
222
Abilities
229
Basic commands
22
Item uses
6
Subgroup switches
0
Units removed from queue
1
Escape presses
7

Timeline

Human
20,560

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 5,140 8:23 10,280 16:46 15,420 25:09 20,560 33:32 A A A A A A
Army7,400
Economy3,620
Production1,500
Technology1,785
Support6,255
NightelfData incomplete
18,785

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 5,140 8:23 10,280 16:46 15,420 25:09 20,560 33:32
Army4,955
Economy5,860
Production1,120
Technology1,525
Support5,325

Partial spend: actions with unknown prices are excluded.

33:32 / 33:32
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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