Replay
  • HumanHazy
    1. Forsaken Paladin, level 5
  • Night ElfKaho
    1. Keeper of the Grove, level 4
    2. Forsaken Paladin, level 4
vs
Game length
00:18:40
Patch
3.00
Downloads
17
Tidehunters 1.2
Download map
Game
1v1 on patch 3.00 (build 7000)
File
.nwg
Uploaded
Oct 14, 2026 by Stowka
Game breakdown

Hazy (美洲虎战士)

213 APM

Heroes

  • Forsaken PaladinLevel 5
    1. Consecration level 3
    2. Sacred Aura level 2

Units

  • Peasant40
  • Footman21
  • Goblin Sapper1

Buildings

  • Scout Tower15
  • Farm12
  • Arcane Tower8
  • Guard Tower6
  • Workshop3
  • Barracks2
  • Altar of Kings2
  • Arcane Vault2
  • Town Hall1
  • Lumber Mill1
  • Blacksmith1
  • Keep1
  • Castle1

Upgrades

  • Lumber HarvestingLevel 2
  • Defend
  • Swords
  • MasonryLevel 2
  • Plating

Items

  • Scroll of Regeneration4
  • Lesser Clarity Potion3
  • Scroll of Healing2
  • Boots of Speed1
  • Dust of Appearance1
  • Scroll of Town Portal1
  • Potion of Lesser Invulnerability1
  • Circlet of Nobility1

Control groups

Group 123456
Set 36 13 1 13 3 1
Used 202 79 11 156 196 102
Actions by type
Right clicks
1394
Selections
1045
Control group selections
746
Control groups set
67
Build and train orders
217
Abilities
65
Basic commands
325
Item uses
3
Subgroup switches
0
Units removed from queue
1
Escape presses
4

Kaho (Kaho#4557)

282 APM

Heroes

  • Keeper of the GroveLevel 4
    1. Force of Nature level 2
    2. Entangling Roots level 2
  • Forsaken PaladinLevel 4
    1. Righteous Fury level 2
    2. Sacred Aura level 2

Units

  • Wisp28
  • Archer5
  • Druid of the Claw5
  • Dryad3
  • Goblin Shredder1
  • Hippogryph1

Buildings

  • Moon Well12
  • Altar of Elders2
  • Tree of Ages2
  • Ancient of Wonders2
  • Ancient of Lore2
  • Ancient of War1
  • Tree of Life1
  • Hunter's Hall1
  • Tree of Eternity1
  • Ancient of Wind1

Upgrades

  • Nature's BlessingLevel 2
  • Backpack
  • Druid of the Claw TrainingLevel 2
  • Strength of the WildLevel 3
  • Reinforced HidesLevel 3
  • Ultravision
  • Mark of the Claw

Items

  • Lesser Clarity Potion5
  • Moonstone4
  • Potion of Healing3
  • Potion of Mana3
  • Circlet of Nobility1
  • Boots of Speed1
  • Staff of Teleportation1
  • Staff of Preservation1
  • Potion of Lesser Invulnerability1
  • Orb of Venom1
  • Scroll of Town Portal1

Control groups

Group 123456
Set 37 15 3 5 1 1
Used 952 568 41 241 145 214
Actions by type
Right clicks
1853
Selections
821
Control group selections
2161
Control groups set
62
Build and train orders
144
Abilities
105
Basic commands
29
Item uses
12
Subgroup switches
0
Units removed from queue
2
Escape presses
2

Timeline

Human
14,120

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 3,530 4:40 7,060 9:20 10,590 14:00 14,120 18:40 A A A A A
Army3,050
Economy3,385
Production1,100
Technology1,745
Support4,840
NightelfData incomplete
14,005

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 3,530 4:40 7,060 9:20 10,590 14:00 14,120 18:40 A A A A
Army2,895
Economy2,020
Production970
Technology1,245
Support6,875

Partial spend: actions with unknown prices are excluded.

18:40 / 18:40
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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