Replay
  • HumanInspired
    1. Archmage, level 4
    2. Naga Sea Witch, level 2
vs
Game length
00:11:25
Patch
3.00
Downloads
21
Springtime 1.4
Game
1v1 on patch 3.00 (build 7000)
File
.w3g
Uploaded
Oct 14, 2026 by Stowka
Game breakdown

Crow (Cheng Xin) (NoOne#31324)

249 APM

Heroes

  • Demon HunterLevel 3
    1. Immolation level 2
    2. Evasion level 1
  • Naga Sea WitchLevel 2
    1. Frost Arrows level 1
    2. Forked Lightning level 1

Units

  • Wisp21
  • Druid of the Claw7
  • Archer6

Buildings

  • Moon Well4
  • Altar of Elders2
  • Tree of Ages2
  • Hunter's Hall2
  • Ancient of Lore2
  • Tree of Eternity2
  • Ancient of War1
  • Tree of Life1
  • Ancient of Wonders1

Upgrades

  • Improved BowsLevel 2
  • Druid of the Claw TrainingLevel 3

Items

  • Potion of Lesser Invulnerability2
  • Moonstone1
  • Lesser Clarity Potion1
  • Staff of Preservation1
  • Orb of Venom1

Control groups

Group 123456
Set 67 12 4 5 2 1
Used 193 16 21 241 358 169
Actions by type
Right clicks
1005
Selections
317
Control group selections
998
Control groups set
91
Build and train orders
90
Abilities
29
Basic commands
61
Item uses
1
Subgroup switches
0
Units removed from queue
0
Escape presses
3

Inspired (Inspired#21581)

273 APM

Heroes

  • ArchmageLevel 4
    1. Summon Water Elemental level 3
    2. Brilliance Aura level 1
  • Naga Sea WitchLevel 2
    1. Frost Arrows level 1
    2. Forked Lightning level 1

Units

  • Peasant12
  • Footman8
  • Rifleman7
  • Priest4

Buildings

  • Scout Tower10
  • Farm7
  • Altar of Kings2
  • Keep2
  • Blacksmith2
  • Guard Tower2
  • Barracks1
  • Arcane Vault1
  • Arcane Sanctum1
  • Lumber Mill1
  • Arcane Tower1

Upgrades

  • Long Rifles
  • Gunpowder
  • Priest Training

Items

  • Scroll of Regeneration1

Control groups

Group 123456
Set 74 6 10 4 3 1
Used 242 185 43 162 168 198
Actions by type
Right clicks
856
Selections
476
Control group selections
998
Control groups set
98
Build and train orders
102
Abilities
43
Basic commands
262
Item uses
1
Subgroup switches
0
Units removed from queue
0
Escape presses
0

Timeline

NightelfData incomplete
8,660

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 2,165 2:51 4,330 5:42 6,495 8:33 8,660 11:25
Army2,565
Economy1,600
Production820
Technology1,350
Support2,325

Partial spend: actions with unknown prices are excluded.

Human
7,240

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 2,165 2:51 4,330 5:42 6,495 8:33 8,660 11:25
Army3,055
Economy900
Production670
Technology925
Support1,690
11:25 / 11:25
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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