Replay
  • HumanInspired
    1. Archmage, level 3
vs
Game length
00:06:15
Patch
3.00
Downloads
20
Autumn Leaves 2.0
Download map
Game
1v1 on patch 3.00 (build 7000)
File
.w3g
Uploaded
Oct 14, 2026 by Stowka
Game breakdown

Inspired (Inspired#21581)

288 APM

Heroes

  • ArchmageLevel 3
    1. Summon Water Elemental level 1
    2. Brilliance Aura level 2

Units

  • Peasant10
  • Footman6
  • Rifleman1

Buildings

  • Farm6
  • Altar of Kings2
  • Barracks2
  • Keep2
  • Arcane Vault1
  • Blacksmith1

Control groups

Group 123456
Set 27 7 2 1 1 1
Used 36 22 26 152 162 220
Actions by type
Right clicks
364
Selections
279
Control group selections
618
Control groups set
39
Build and train orders
63
Abilities
2
Basic commands
159
Item uses
0
Subgroup switches
0
Units removed from queue
0
Escape presses
0

Crow (Cheng Xin) (NoOne#31324)

300 APM

Heroes

  • Demon HunterLevel 2
    1. Immolation level 1
    2. Evasion level 1

Units

  • Wisp18
  • Archer4

Buildings

  • Moon Well3
  • Altar of Elders2
  • Tree of Ages2
  • Hunter's Hall2
  • Ancient of War1
  • Ancient of Wonders1

Control groups

Group 123456
Set 14 12 7 1 3 2
Used 64 23 25 197 335 218
Actions by type
Right clicks
455
Selections
142
Control group selections
862
Control groups set
39
Build and train orders
51
Abilities
13
Basic commands
32
Item uses
0
Subgroup switches
0
Units removed from queue
0
Escape presses
3

Timeline

Human
3,835

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 959 1:33 1,918 3:07 2,876 4:41 3,835 6:15
Army1,015
Economy750
Production680
Technology640
Support750
Nightelf
3,800

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 959 1:33 1,918 3:07 2,876 4:41 3,835 6:15
Army520
Economy1,080
Production510
Technology640
Support1,050
6:15 / 6:15
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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