Replay
  • Night ElfKevin
    1. Beastmaster, level 5
    2. Pit Lord, level 5
  • HumanChanger
    1. Archmage, level 5
    2. Firelord, level 5
vs
Game length
00:19:29
Patch
3.00
Downloads
25
Northern Woods 1.1
Download map
Game
1v1 on patch 3.00 (build 7000)
File
.w3g
Uploaded
Oct 13, 2026 by Stowka
Game breakdown

Kevin (KEVINWC3#2946)

174 APM

Heroes

  • BeastmasterLevel 5
    1. Summon Bear level 3
    2. Summon Quilbeast level 2
  • Pit LordLevel 5
    1. Cleaving Attack level 3
    2. Howl of Terror level 2

Units

  • Wisp30
  • Druid of the Claw10
  • Archer5
  • Dryad4
  • Ice Troll Berserker1

Buildings

  • Moon Well6
  • Ancient of Lore2
  • Ancient of War1
  • Altar of Elders1
  • Tree of Ages1
  • Hunter's Hall1
  • Tree of Eternity1
  • Tree of Life1
  • Ancient of Wonders1

Upgrades

  • Ultravision
  • Druid of the Claw TrainingLevel 2
  • Abolish Magic
  • Well Spring
  • Mark of the Claw
  • Reinforced HidesLevel 2
  • Strength of the WildLevel 2

Items

  • Dust of Appearance1
  • Boots of Speed1
  • Scroll of Healing1

Control groups

Group 1234
Set 341 231 51 18
Used 392 86 65 0
Actions by type
Right clicks
961
Selections
647
Control group selections
543
Control groups set
641
Build and train orders
198
Abilities
34
Basic commands
177
Item uses
4
Subgroup switches
0
Units removed from queue
0
Escape presses
5

Changer (Changer#21493)

173 APM

Heroes

  • ArchmageLevel 5
    1. Blizzard level 3
    2. Brilliance Aura level 2
  • FirelordLevel 5
    1. Soul Burn level 2
    2. Incinerate level 3

Units

  • Rifleman13
  • Peasant10
  • Priest7
  • Footman6
  • Sorceress4

Buildings

  • Farm9
  • Scout Tower2
  • Arcane Tower2
  • Altar of Kings1
  • Barracks1
  • Keep1
  • Blacksmith1
  • Arcane Sanctum1

Upgrades

  • Long Rifles
  • Priest Training
  • GunpowderLevel 2
  • Armor
  • Sorceress Training

Items

  • Scroll of Healing6
  • Potion of Lesser Invulnerability3
  • Scroll of Protection1
  • Tome of Retraining1
  • Scroll of Town Portal1

Control groups

Group 1234
Set 40 30 18 8
Used 202 146 112 10
Actions by type
Right clicks
1607
Selections
743
Control group selections
470
Control groups set
96
Build and train orders
126
Abilities
90
Basic commands
40
Item uses
7
Subgroup switches
0
Units removed from queue
8
Escape presses
0

Timeline

Nightelf
10,435

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 2,734 4:52 5,468 9:44 8,201 14:36 10,935 19:29 U
Army4,025
Economy2,140
Production640
Technology850
Support2,780
Human
10,935

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 2,734 4:52 5,468 9:44 8,201 14:36 10,935 19:29
Army5,040
Economy750
Production490
Technology535
Support4,120
19:29 / 19:29
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

Comments
Sort by
Top replays