Replay
  • Night ElfLittlein
    1. Demon Hunter, level 4
    2. Naga Sea Witch, level 5
    3. Pandaren Brewmaster, level 3
  • UndeadCrosS
    1. Death Knight, level 6
    2. Lich, level 5
    3. Dreadlord, level 2
vs
Game length
00:24:14
Patch
3.00
Downloads
28
Last Refuge 1.5
Download map
Game
1v1 on patch 3.00 (build 7000)
File
.w3g
Uploaded
Oct 12, 2026 by Stowka
Game breakdown

Littlein (little#12277)

111 APM

Heroes

  • Demon HunterLevel 4
    1. Immolation level 1
    2. Mana Burn level 2
    3. Evasion level 1
  • Naga Sea WitchLevel 5
    1. Frost Arrows level 2
    2. Forked Lightning level 3
  • Pandaren BrewmasterLevel 3
    1. Breath of Fire level 2
    2. Drunken Haze level 1

Units

  • Wisp38
  • Dryad16
  • Hippogryph8
  • Archer4
  • Goblin Sapper3
  • Druid of the Claw3
  • Forest Troll Berserker2

Buildings

  • Moon Well8
  • Ancient Protector6
  • Ancient of Wonders3
  • Tree of Ages2
  • Ancient of Lore2
  • Tree of Eternity2
  • Ancient of Wind2
  • Altar of Elders1
  • Ancient of War1
  • Tree of Life1
  • Hunter's Hall1

Upgrades

  • Ultravision
  • Reinforced HidesLevel 3
  • Druid of the Claw TrainingLevel 2
  • Abolish Magic
  • Strength of the WildLevel 2
  • Mark of the Claw
  • Well SpringLevel 2

Items

  • Staff of Teleportation2
  • Potion of Lesser Invulnerability2
  • Potion of Healing2
  • Boots of Speed1
  • Moonstone1
  • Lesser Clarity Potion1
  • Staff of Preservation1
  • Orb of Venom1
  • Periapt of Vitality1

Control groups

Group 34567
Set 39 7 3 1 1
Used 233 9 45 21 1
Actions by type
Right clicks
1136
Selections
671
Control group selections
309
Control groups set
51
Build and train orders
192
Abilities
70
Basic commands
82
Item uses
8
Subgroup switches
0
Units removed from queue
0
Escape presses
6

CrosS (KingCross#11778)

241 APM

Heroes

  • Death KnightLevel 6
    1. Death Coil level 3
    2. Unholy Aura level 3
  • LichLevel 5
    1. Frost Nova level 3
    2. Dark Ritual level 2
  • DreadlordLevel 2
    1. Sleep level 1
    2. Carrion Swarm level 1

Units

  • Acolyte19
  • Ghoul19
  • Gargoyle11
  • Frost Wyrm1

Buildings

  • Ziggurat9
  • Crypt4
  • Haunted Gold Mine4
  • Necropolis3
  • Tomb of Relics2
  • Nerubian Tower2
  • Spirit Tower2
  • Altar of Darkness1
  • Halls of the Dead1
  • Graveyard1
  • Sacrificial Pit1
  • Black Citadel1
  • Boneyard1

Upgrades

  • Creature AttackLevel 3
  • Creature CarapaceLevel 5
  • Ghoul FrenzyLevel 2
  • Stone FormLevel 2

Items

  • Scroll of Healing7
  • Rod of Necromancy6
  • Scroll of Protection3
  • Sacrificial Skull2
  • Dust of Appearance1
  • Staff of Teleportation1
  • Potion of Healing1
  • Orb of Corruption1
  • Potion of Invisibility1

Control groups

Group 124567
Set 81 12 11 6 5 1
Used 841 474 357 158 418 1
Actions by type
Right clicks
1958
Selections
895
Control group selections
2249
Control groups set
116
Build and train orders
175
Abilities
46
Basic commands
113
Item uses
10
Subgroup switches
0
Units removed from queue
0
Escape presses
7

Timeline

NightelfData incomplete
16,930

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 4,295 6:03 8,590 12:07 12,885 18:10 17,180 24:14
Army6,020
Economy2,620
Production940
Technology1,500
Support5,850

Partial spend: actions with unknown prices are excluded.

UndeadData incomplete
17,180

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 4,295 6:03 8,590 12:07 12,885 18:10 17,180 24:14
Army4,590
Economy3,000
Production1,205
Technology1,310
Support7,075

Partial spend: actions with unknown prices are excluded.

24:14 / 24:14
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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