Replay
  • HumanJperezimba
    1. Archmage, level 5
    2. Mountain King, level 5
    3. Paladin, level 5
  • HumanShades
    1. Archmage, level 5
    2. Mountain King, level 5
    3. Paladin, level 4
vs
Game length
00:26:08
Patch
3.00
Downloads
16
Last Refuge 1.5
Download map
Game
1v1 on patch 3.00 (build 7000)
File
.w3g
Uploaded
Oct 12, 2026 by Stowka
Game breakdown

Jperezimba (JperezImba#1234)

242 APM

Heroes

  • ArchmageLevel 5
    1. Blizzard level 3
    2. Brilliance Aura level 2
  • Mountain KingLevel 5
    1. Thunder Clap level 2
    2. Storm Bolt level 3
  • PaladinLevel 5
    1. Holy Light level 3
    2. Devotion Aura level 2

Units

  • Knight12
  • Peasant11
  • Priest8
  • Footman7
  • Forest Troll Shadow Priest1
  • Forest Troll Berserker1
  • Spell Breaker1

Buildings

  • Farm9
  • Altar of Kings5
  • Scout Tower2
  • Arcane Vault2
  • Arcane Tower2
  • Barracks1
  • Keep1
  • Lumber Mill1
  • Castle1
  • Arcane Sanctum1
  • Blacksmith1

Upgrades

  • Priest TrainingLevel 2
  • SwordsLevel 2
  • Plating
  • Animal War Training

Items

  • Lesser Clarity Potion5
  • Tome of Retraining2
  • Staff of Sanctuary1
  • Orb of Slow1
  • Scroll of Healing1
  • Potion of Lesser Invulnerability1
  • Scroll of Town Portal1
  • Potion of Mana1

Control groups

Group 123456
Set 53 621 18 9 3 3
Used 436 734 47 236 185 80
Actions by type
Right clicks
2540
Selections
753
Control group selections
1718
Control groups set
707
Build and train orders
176
Abilities
148
Basic commands
13
Item uses
8
Subgroup switches
0
Units removed from queue
4
Escape presses
0

Shades (Shades#11648)

255 APM

Heroes

  • ArchmageLevel 5
    1. Blizzard level 3
    2. Brilliance Aura level 2
  • Mountain KingLevel 5
    1. Storm Bolt level 3
    2. Thunder Clap level 2
  • PaladinLevel 4
    1. Holy Light level 2
    2. Divine Shield level 2

Units

  • Peasant12
  • Knight8
  • Priest7
  • Footman6
  • Spell Breaker4
  • Goblin Zeppelin2
  • Forest Troll Shadow Priest1
  • Forest Troll Berserker1

Buildings

  • Farm10
  • Scout Tower3
  • Altar of Kings2
  • Arcane Tower2
  • Barracks1
  • Keep1
  • Arcane Vault1
  • Arcane Sanctum1
  • Castle1
  • Lumber Mill1
  • Blacksmith1

Upgrades

  • Priest Training
  • Animal War Training
  • Magic Sentry

Items

  • Staff of Sanctuary3
  • Potion of Lesser Invulnerability3
  • Boots of Speed1
  • Staff of Teleportation1
  • Scroll of Regeneration1
  • Scroll of Town Portal1
  • Potion of Invisibility1
  • Tome of Retraining1
  • Scroll of Healing1

Control groups

Group 1234
Set 67 10 13 3
Used 772 527 61 48
Group 5678
Set 4 2 2 4
Used 185 113 260 21
Actions by type
Right clicks
1411
Selections
1563
Control group selections
1987
Control groups set
105
Build and train orders
215
Abilities
140
Basic commands
964
Item uses
11
Subgroup switches
0
Units removed from queue
0
Escape presses
4

Timeline

Human
12,610

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 3,153 6:32 6,305 13:04 9,458 19:36 12,610 26:08
Army5,620
Economy825
Production1,210
Technology905
Support4,050
Human
11,825

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 3,153 6:32 6,305 13:04 9,458 19:36 12,610 26:08
Army5,495
Economy900
Production670
Technology955
Support3,805
26:08 / 26:08
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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