Replay
  • Night ElfAspect
    1. Demon Hunter, level 4
    2. Naga Sea Witch, level 3
  • HumanKas
    1. Archmage, level 3
    2. Firelord, level 3
vs
Game length
00:12:51
Patch
3.00
Downloads
22
Shallow Grave
Download map
Game
1v1 on patch 3.00 (build 7000)
File
.w3g
Uploaded
Oct 11, 2026 by Stowka
Game breakdown

Aspect (Aspect#21972)

242 APM

Heroes

  • Demon HunterLevel 4
    1. Immolation level 2
    2. Mana Burn level 2
  • Naga Sea WitchLevel 3
    1. Frost Arrows level 1
    2. Forked Lightning level 2

Units

  • Wisp36
  • Archer5
  • Dryad2
  • Forest Troll Berserker1
  • Ogre Mauler1

Buildings

  • Moon Well6
  • Altar of Elders2
  • Ancient of Wonders2
  • Ancient of Lore2
  • Ancient of War1
  • Tree of Life1
  • Tree of Ages1
  • Hunter's Hall1

Upgrades

  • Abolish Magic

Items

  • Moonstone2
  • Potion of Healing2
  • Boots of Speed1

Control groups

Group 12345
Set 118 68 29 4 1
Used 381 132 188 77 273
Actions by type
Right clicks
886
Selections
387
Control group selections
1051
Control groups set
220
Build and train orders
114
Abilities
62
Basic commands
129
Item uses
2
Subgroup switches
0
Units removed from queue
0
Escape presses
4

Kas (MagicGnome#221204)

205 APM

Heroes

  • ArchmageLevel 3
    1. Summon Water Elemental level 2
    2. Brilliance Aura level 1
  • FirelordLevel 3
    1. Soul Burn level 1
    2. Incinerate level 2

Units

  • Peasant13
  • Rifleman8
  • Footman5
  • Priest4
  • Sorceress1

Buildings

  • Farm7
  • Altar of Kings2
  • Barracks1
  • Keep1
  • Blacksmith1
  • Arcane Sanctum1
  • Scout Tower1

Upgrades

  • Long Rifles
  • Defend
  • Gunpowder
  • Priest Training

Items

  • Dust of Appearance1
  • Boots of Speed1

Control groups

Group 12345
Set 31 7 12 10 5
Used 269 121 151 191 182
Actions by type
Right clicks
646
Selections
495
Control group selections
914
Control groups set
65
Build and train orders
78
Abilities
17
Basic commands
210
Item uses
1
Subgroup switches
0
Units removed from queue
0
Escape presses
1

Timeline

Nightelf
7,295

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 1,824 3:12 3,648 6:25 5,471 9:38 7,295 12:51
Army1,485
Economy2,500
Production820
Technology370
Support2,120
Human
6,430

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 1,824 3:12 3,648 6:25 5,471 9:38 7,295 12:51
Army3,010
Economy975
Production670
Technology520
Support1,255
12:51 / 12:51
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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