Replay
  • Night ElfAspect
    1. Demon Hunter, level 7
    2. Naga Sea Witch, level 6
  • HumanKas
    1. Archmage, level 6
    2. Mountain King, level 6
vs
Game length
00:30:20
Patch
3.00
Downloads
20
Northern Isles 1.3
Download map
Game
1v1 on patch 3.00 (build 7000)
File
.w3g
Uploaded
Oct 11, 2026 by Stowka
Game breakdown

Aspect (Aspect#21972)

229 APM

Heroes

  • Demon HunterLevel 7
    1. Mana Burn level 3
    2. Evasion level 3
    3. Metamorphosis level 1
  • Naga Sea WitchLevel 6
    1. Frost Arrows level 3
    2. Forked Lightning level 3

Units

  • Wisp26
  • Druid of the Claw19
  • Dryad9
  • Archer8

Buildings

  • Moon Well10
  • Ancient of Lore4
  • Ancient of Wonders3
  • Hunter's Hall3
  • Altar of Elders2
  • Ancient of War2
  • Tree of Ages1
  • Tree of Life1
  • Tree of Eternity1

Upgrades

  • Abolish Magic
  • Druid of the Claw TrainingLevel 2
  • Well SpringLevel 2
  • Reinforced HidesLevel 2
  • Strength of the Wild
  • Mark of the Claw

Items

  • Moonstone6
  • Potion of Healing4
  • Lesser Clarity Potion4
  • Scroll of Healing3
  • Scroll of Town Portal3
  • Anti-magic Potion2
  • Staff of Preservation2
  • Dust of Appearance2
  • Staff of Teleportation1
  • Boots of Speed1
  • Orb of Venom1
  • Tome of Retraining1
  • Potion of Invisibility1
  • Potion of Lesser Invulnerability1

Control groups

Group 12345
Set 155 111 22 14 1
Used 860 594 204 115 282
Actions by type
Right clicks
2256
Selections
1341
Control group selections
2055
Control groups set
303
Build and train orders
260
Abilities
179
Basic commands
278
Item uses
14
Subgroup switches
0
Units removed from queue
1
Escape presses
8

Kas (MagicGnome#221204)

220 APM

Heroes

  • ArchmageLevel 6
    1. Blizzard level 3
    2. Brilliance Aura level 2
    3. Mass Teleport level 1
  • Mountain KingLevel 6
    1. Storm Bolt level 3
    2. Bash level 2
    3. Avatar level 1

Units

  • Peasant27
  • Footman15
  • Spell Breaker13
  • Rifleman10
  • Priest9
  • Sorceress5

Buildings

  • Farm11
  • Altar of Kings3
  • Scout Tower3
  • Arcane Tower3
  • Arcane Sanctum2
  • Barracks1
  • Town Hall1
  • Keep1
  • Arcane Vault1
  • Blacksmith1

Upgrades

  • Backpack
  • Long Rifles
  • Gunpowder
  • PlatingLevel 2
  • Swords
  • Priest Training
  • Sorceress Training

Items

  • Scroll of Healing5
  • Scroll of Regeneration2
  • Potion of Lesser Invulnerability2
  • Scroll of Town Portal2
  • Circlet of Nobility1
  • Lesser Clarity Potion1
  • Potion of Healing1
  • Tome of Retraining1

Control groups

Group 12345
Set 70 29 12 7 4
Used 674 465 136 203 192
Actions by type
Right clicks
1792
Selections
1767
Control group selections
1670
Control groups set
122
Build and train orders
224
Abilities
106
Basic commands
740
Item uses
8
Subgroup switches
0
Units removed from queue
0
Escape presses
4

Timeline

NightelfData incomplete
19,250

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 4,813 7:35 9,625 15:10 14,438 22:45 19,250 30:20
Army7,190
Economy1,900
Production1,280
Technology800
Support8,080

Partial spend: actions with unknown prices are excluded.

Human
17,860

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 4,813 7:35 9,625 15:10 14,438 22:45 19,250 30:20
Army8,860
Economy2,410
Production1,000
Technology655
Support4,935
30:20 / 30:20
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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