Replay
  • HumanVerdi
    1. Firelord, level 4
    2. Archmage, level 2
  • UndeadEdo
    1. Crypt Lord, level 4
    2. Death Knight, level 2
vs
Game length
00:12:26
Patch
3.00
Downloads
24
Tidehunters 1.2
Download map
Game
1v1 on patch 3.00 (build 7000)
File
.w3g
Uploaded
Oct 11, 2026 by kover2177
Game breakdown

Verdi (Verdi#21518)

385 APM

Heroes

  • FirelordLevel 4
    1. Summon Lava Spawn level 2
    2. Incinerate level 2
  • ArchmageLevel 2
    1. Brilliance Aura level 1
    2. Blizzard level 1

Units

  • Peasant11
  • Rifleman9
  • Footman5
  • Priest4

Buildings

  • Farm7
  • Scout Tower3
  • Arcane Tower2
  • Barracks1
  • Altar of Kings1
  • Keep1
  • Blacksmith1
  • Lumber Mill1
  • Arcane Sanctum1
  • Town Hall1

Upgrades

  • Long Rifles
  • GunpowderLevel 3
  • Priest Training

Items

  • Circlet of Nobility1
  • Claws of Attack +61
  • Sentry Wards1

Control groups

Group 12345
Set 59 3 10 13 1
Used 924 429 1261 67 2
Actions by type
Right clicks
691
Selections
691
Control group selections
2683
Control groups set
86
Build and train orders
84
Abilities
14
Basic commands
166
Item uses
2
Subgroup switches
0
Units removed from queue
0
Escape presses
2

Edo (EdoBoi#2276)

175 APM

Heroes

  • Crypt LordLevel 4
    1. Carrion Beetles level 2
    2. Impale level 2
  • Death KnightLevel 2
    1. Death Coil level 1
    2. Unholy Aura level 1

Units

  • Acolyte9
  • Ghoul8
  • Crypt Fiend7
  • Obsidian Statue3
  • Abomination2

Buildings

  • Ziggurat6
  • Crypt2
  • Altar of Darkness2
  • Slaughterhouse2
  • Tomb of Relics1
  • Halls of the Dead1
  • Graveyard1
  • Haunted Gold Mine1
  • Nerubian Tower1
  • Spirit Tower1
  • Black Citadel1

Upgrades

  • Burrow
  • Creature Attack

Items

  • Rod of Necromancy2
  • Sacrificial Skull1
  • Potion of Mana1
  • Wand of Negation1

Control groups

Group 123
Set 65 7 24
Used 199 88 47
Actions by type
Right clicks
1046
Selections
382
Control group selections
334
Control groups set
96
Build and train orders
102
Abilities
16
Basic commands
11
Item uses
2
Subgroup switches
0
Units removed from queue
1
Escape presses
0

Timeline

Human
7,305

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 2,116 3:06 4,233 6:13 6,349 9:19 8,465 12:26
Army3,060
Economy1,210
Production490
Technology535
Support2,010
Undead
8,465

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 2,116 3:06 4,233 6:13 6,349 9:19 8,465 12:26
Army3,545
Economy900
Production1,040
Technology965
Support2,015
12:26 / 12:26
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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