Replay
  • UndeadEdo
    1. Death Knight, level 1
  • Night ElfGlare
    1. Demon Hunter, level 2
vs
Game length
00:05:36
Patch
3.00
Downloads
23
Springtime 1.4
Game
1v1 on patch 3.00 (build 7000)
File
.w3g
Uploaded
Oct 11, 2026 by Stowka
Game breakdown

Edo (EdoBoi#2276)

152 APM

Heroes

  • Death KnightLevel 1
    1. Death Coil level 1

Units

  • Ghoul10
  • Acolyte7

Buildings

  • Ziggurat4
  • Crypt2
  • Altar of Darkness1
  • Tomb of Relics1
  • Haunted Gold Mine1
  • Nerubian Tower1

Items

  • Rod of Necromancy1
  • Sacrificial Skull1

Control groups

Group 123
Set 29 5 20
Used 39 49 25
Actions by type
Right clicks
324
Selections
179
Control group selections
113
Control groups set
54
Build and train orders
28
Abilities
6
Basic commands
5
Item uses
1
Subgroup switches
0
Units removed from queue
0
Escape presses
1

Glare (Glare#2264)

289 APM

Heroes

  • Demon HunterLevel 2
    1. Immolation level 1
    2. Mana Burn level 1

Units

  • Wisp14
  • Archer3

Buildings

  • Moon Well5
  • Altar of Elders2
  • Tree of Life2
  • Ancient of War1
  • Ancient of Wonders1
  • Tree of Ages1

Control groups

Group 123
Set 127 1 3
Used 252 171 115
Actions by type
Right clicks
507
Selections
97
Control group selections
538
Control groups set
131
Build and train orders
30
Abilities
11
Basic commands
42
Item uses
0
Subgroup switches
0
Units removed from queue
0
Escape presses
4

Timeline

Undead
3,560

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 933 1:24 1,865 2:48 2,798 4:12 3,730 5:36
Army1,200
Economy750
Production580
Technology100
Support930
Nightelf
3,730

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 933 1:24 1,865 2:48 2,798 4:12 3,730 5:36
Army390
Economy1,520
Production510
Technology320
Support990
5:36 / 5:36
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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