Replay
  • HumanVerdi
    1. Dark Ranger, level 1
  • UndeadVarg
    1. Lich, level 1
vs
Game length
00:03:54
Patch
3.00
Downloads
18
Last Refuge 1.5
Download map
Game
1v1 on patch 3.00 (build 7000)
File
.w3g
Uploaded
Oct 11, 2026 by Stowka
Game breakdown

Verdi (Verdi#21518)

357 APM

Heroes

  • Dark RangerLevel 1
    1. Life Drain level 1

Units

  • Peasant10
  • Footman5

Buildings

  • Farm3
  • Barracks1
  • Altar of Kings1
  • Town Hall1

Control groups

Group 1234
Set 6 1 6 6
Used 137 265 322 105
Actions by type
Right clicks
122
Selections
91
Control group selections
829
Control groups set
19
Build and train orders
27
Abilities
3
Basic commands
2
Item uses
0
Subgroup switches
0
Units removed from queue
0
Escape presses
1

Varg (VARG#22958)

260 APM

Heroes

  • LichLevel 1
    1. Frost Nova level 1

Units

  • Acolyte9
  • Ghoul7

Buildings

  • Ziggurat3
  • Crypt1
  • Altar of Darkness1
  • Tomb of Relics1

Items

  • Sacrificial Skull1
  • Rod of Necromancy1

Control groups

Group 1234567
Set 5 1 1 2 2 2 2
Used 181 125 123 59 0 0 0
Actions by type
Right clicks
188
Selections
48
Control group selections
488
Control groups set
15
Build and train orders
31
Abilities
4
Basic commands
5
Item uses
1
Subgroup switches
0
Units removed from queue
0
Escape presses
0

Timeline

Human
2,390

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 669 0:58 1,338 1:57 2,006 2:55 2,675 3:54
Army675
Economy1,135
Production340
Technology0
Support240
Undead
2,675

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 669 0:58 1,338 1:57 2,006 2:55 2,675 3:54
Army840
Economy675
Production380
Technology0
Support780
3:54 / 3:54
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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