Replay
  • HumanJadeRhino
    1. Mountain King, level 5
    2. Paladin, level 3
    3. Blood Mage, level 3
  • UndeadVankor
    1. Firelord, level 4
    2. Lich, level 3
    3. Pandaren Brewmaster, level 2
vs
Game length
00:21:45
Patch
3.00
Downloads
20
Tidehunters 1.2
Download map
Game
1v1 on patch 3.00 (build 7000)
File
.w3g
Uploaded
Oct 11, 2026 by Stowka
Game breakdown

JadeRhino (Kubrat#21489)

331 APM

Heroes

  • Mountain KingLevel 5
    1. Storm Bolt level 3
    2. Bash level 2
  • PaladinLevel 3
    1. Holy Light level 2
    2. Divine Shield level 1
  • Blood MageLevel 3
    1. Siphon Mana level 2
    2. Banish level 1

Units

  • Peasant20
  • Footman12
  • Gryphon Rider12
  • Knight1

Buildings

  • Farm14
  • Scout Tower7
  • Arcane Tower5
  • Gryphon Aviary3
  • Barracks2
  • Town Hall2
  • Altar of Kings1
  • Arcane Vault1
  • Lumber Mill1
  • Keep1
  • Blacksmith1
  • Castle1
  • Guard Tower1

Upgrades

  • Defend
  • SwordsLevel 3
  • MasonryLevel 2
  • Animal War Training
  • Storm Hammers
  • ArmorLevel 2

Items

  • Scroll of Regeneration6
  • Scroll of Healing4
  • Scroll of Town Portal4
  • Lesser Clarity Potion3
  • Staff of Sanctuary3
  • Boots of Speed1
  • Potion of Lesser Invulnerability1
  • Orb of Slow1
  • Potion of Mana1

Control groups

Group 123456
Set 572 80 14 12 7 2
Used 676 108 72 715 144 562
Actions by type
Right clicks
2497
Selections
870
Control group selections
2277
Control groups set
687
Build and train orders
163
Abilities
64
Basic commands
289
Item uses
5
Subgroup switches
0
Units removed from queue
0
Escape presses
5

Vankor (Atlas#24990)

246 APM

Heroes

  • FirelordLevel 4
    1. Summon Lava Spawn level 2
    2. Incinerate level 2
  • LichLevel 3
    1. Frost Nova level 2
    2. Frost Armor level 1
  • Pandaren BrewmasterLevel 2
    1. Breath of Fire level 1
    2. Drunken Brawler level 1

Units

  • Crypt Fiend15
  • Acolyte12
  • Ghoul10
  • Banshee8
  • Obsidian Statue3
  • Goblin Zeppelin1

Buildings

  • Ziggurat9
  • Haunted Gold Mine4
  • Crypt2
  • Graveyard2
  • Spirit Tower2
  • Altar of Darkness1
  • Halls of the Dead1
  • Tomb of Relics1
  • Slaughterhouse1
  • Nerubian Tower1
  • Black Citadel1
  • Temple of the Damned1

Upgrades

  • Cannibalize
  • Web
  • Banshee Training
  • Destroyer Form
  • Creature Carapace
  • Creature AttackLevel 2

Items

  • Potion of Lesser Invulnerability2
  • Scroll of Healing2
  • Sacrificial Skull1
  • Potion of Healing1
  • Orb of Corruption1
  • Potion of Mana1

Control groups

Group 1234
Set 105 126 130 4
Used 364 79 361 148
Group 5670
Set 6 13 2 1
Used 240 88 31 17
Actions by type
Right clicks
2025
Selections
890
Control group selections
1328
Control groups set
387
Build and train orders
133
Abilities
62
Basic commands
267
Item uses
7
Subgroup switches
0
Units removed from queue
3
Escape presses
1

Timeline

Human
17,205

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 4,301 5:26 8,603 10:52 12,904 16:18 17,205 21:45
Army5,225
Economy2,270
Production920
Technology1,435
Support7,355
UndeadData incomplete
14,425

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 4,301 5:26 8,603 10:52 12,904 16:18 17,205 21:45
Army6,505
Economy1,800
Production875
Technology1,210
Support4,035

Partial spend: actions with unknown prices are excluded.

21:45 / 21:45
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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