Replay
  • Night ElfPhoeNix
    1. Beastmaster, level 5
    2. Pandaren Brewmaster, level 4
    3. Demon Hunter, level 4
  • HumanPain
    1. Archmage, level 4
    2. Mountain King, level 2
    3. Paladin, level 3
vs
Game length
00:22:21
Patch
3.00
Downloads
13
Tidehunters 1.2
Download map
Game
1v1 on patch 3.00 (build 7000)
File
.w3g
Uploaded
Oct 11, 2026 by Stowka
Game breakdown

PhoeNix (DorraNi#2523)

329 APM

Heroes

  • BeastmasterLevel 5
    1. Summon Bear level 3
    2. Summon Quilbeast level 2
  • Pandaren BrewmasterLevel 4
    1. Breath of Fire level 2
    2. Drunken Haze level 2
  • Demon HunterLevel 4
    1. Mana Burn level 2
    2. Evasion level 2

Units

  • Wisp27
  • Archer6
  • Druid of the Claw6
  • Dryad5
  • Hippogryph4
  • Chimaera2
  • Faerie Dragon1

Buildings

  • Moon Well8
  • Ancient of Wonders3
  • Ancient of Lore2
  • Ancient of War1
  • Altar of Elders1
  • Tree of Ages1
  • Tree of Life1
  • Hunter's Hall1
  • Ancient Protector1
  • Tree of Eternity1
  • Ancient of Wind1
  • Chimaera Roost1

Upgrades

  • Nature's Blessing
  • Abolish Magic
  • Strength of the WildLevel 2
  • Reinforced HidesLevel 3
  • Druid of the Claw TrainingLevel 2
  • Mark of the Claw

Items

  • Scroll of Healing5
  • Lesser Clarity Potion4
  • Staff of Preservation3
  • Potion of Mana3
  • Potion of Lesser Invulnerability2
  • Orb of Venom1
  • Potion of Healing1
  • Scroll of Protection1

Control groups

Group 12345
Set 163 4 13 4 15
Used 1519 226 992 547 10
Actions by type
Right clicks
2181
Selections
855
Control group selections
3294
Control groups set
199
Build and train orders
230
Abilities
159
Basic commands
114
Item uses
5
Subgroup switches
0
Units removed from queue
0
Escape presses
3

Pain (DkHPain#21906)

215 APM

Heroes

  • ArchmageLevel 4
    1. Summon Water Elemental level 2
    2. Brilliance Aura level 2
  • Mountain KingLevel 2
    1. Storm Bolt level 1
    2. Bash level 1
  • PaladinLevel 3
    1. Holy Light level 2
    2. Devotion Aura level 1

Units

  • Peasant28
  • Footman18
  • Priest13
  • Knight11
  • Mortar Team10
  • Flying Machine5
  • Spell Breaker1

Buildings

  • Farm10
  • Town Hall3
  • Altar of Kings2
  • Barracks2
  • Scout Tower2
  • Arcane Vault2
  • Arcane Tower2
  • Keep1
  • Blacksmith1
  • Lumber Mill1
  • Castle1
  • Arcane Sanctum1
  • Workshop1

Upgrades

  • Lumber HarvestingLevel 2
  • Animal War Training
  • Fragmentation Shards
  • Plating
  • Gunpowder
  • SwordsLevel 2
  • Priest Training

Items

  • Boots of Speed1
  • Dust of Appearance1
  • Potion of Lesser Invulnerability1
  • Orb of Slow1
  • Staff of Sanctuary1
  • Scroll of Healing1

Control groups

Group 1245
Set 60 16 5 2
Used 685 193 411 91
Actions by type
Right clicks
1499
Selections
995
Control group selections
1380
Control groups set
83
Build and train orders
189
Abilities
38
Basic commands
374
Item uses
5
Subgroup switches
0
Units removed from queue
0
Escape presses
5

Timeline

Nightelf
14,740

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 4,526 5:35 9,053 11:10 13,579 16:45 18,105 22:21
Army4,490
Economy1,960
Production930
Technology875
Support6,485
Human
18,105

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 4,526 5:35 9,053 11:10 13,579 16:45 18,105 22:21
Army9,395
Economy3,255
Production970
Technology955
Support3,530
22:21 / 22:21
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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