Replay
  • OrcEna1337
    1. Blademaster, level 7
    2. Forsaken Paladin, level 5
    3. Firelord, level 3
  • OrcDaron
    1. Far Seer, level 5
    2. Firelord, level 5
vs
Game length
00:23:04
Patch
3.00
Downloads
15
Northern Isles 1.3
Download map
Game
1v1 on patch 3.00 (build 7000)
File
.w3g
Uploaded
Oct 11, 2026 by Stowka
Game breakdown

Ena1337 (ANALysis#21996)

179 APM

Heroes

  • BlademasterLevel 7
    1. Mirror Image level 3
    2. Critical Strike level 3
    3. Bladestorm level 1
  • Forsaken PaladinLevel 5
    1. Righteous Fury level 3
    2. Sacred Aura level 2
  • FirelordLevel 3
    1. Incinerate level 2
    2. Soul Burn level 1

Units

  • Peon16
  • Shaman12
  • Troll Headhunter/Berserker5
  • Troll Witch Doctor5
  • Grunt2
  • Demolisher1

Buildings

  • Orc Burrow8
  • Voodoo Lounge4
  • War Mill2
  • Spirit Lodge2
  • Altar of Storms1
  • Barracks1
  • Stronghold1
  • Fortress1
  • Tauren Totem1
  • Great Hall1

Upgrades

  • Spiked Barricades
  • Ranged Weapons
  • Shaman TrainingLevel 2
  • Witch Doctor TrainingLevel 2
  • Burning Oil

Items

  • Healing Salve4
  • Scroll of Speed3
  • Potion of Lesser Invulnerability2
  • Scroll of Healing2
  • Lesser Clarity Potion2
  • Boots of Speed1
  • Circlet of Nobility1
  • Orb of Lightning1
  • Replenishment Potion1
  • Slippers of Agility +31
  • Ring of the Archmagi1
  • Gloves of Haste1
  • Claws of Attack +61

Control groups

Group 1234567
Set 83 23 11 9 5 2 4
Used 459 123 50 76 188 0 0
Actions by type
Right clicks
1283
Selections
900
Control group selections
896
Control groups set
137
Build and train orders
160
Abilities
96
Basic commands
430
Item uses
19
Subgroup switches
0
Units removed from queue
0
Escape presses
7

Daron (DARON543#2755)

134 APM

Heroes

  • Far SeerLevel 5
    1. Feral Spirit level 3
    2. Chain Lightning level 2
  • FirelordLevel 5
    1. Summon Lava Spawn level 1
    2. Soul Burn level 3
    3. Incinerate level 1

Units

  • Peon7
  • Spirit Walker6
  • Tauren6
  • Grunt3

Buildings

  • Watch Tower9
  • Orc Burrow5
  • Tauren Totem3
  • Voodoo Lounge2
  • Altar of Storms1
  • Barracks1
  • Stronghold1
  • War Mill1
  • Fortress1

Upgrades

  • Spirit Walker TrainingLevel 2
  • Reinforced Defenses
  • Pulverize
  • Ranged Weapons
  • Spiked Barricades

Items

  • Healing Salve8
  • Lesser Clarity Potion8
  • Scroll of Speed6
  • Potion of Healing3
  • Potion of Lesser Invulnerability2
  • Orb of Lightning1
  • Scroll of Healing1

Control groups

Group 1234
Set 41 4 5 1
Used 154 127 105 114
Actions by type
Right clicks
1130
Selections
735
Control group selections
500
Control groups set
51
Build and train orders
159
Abilities
94
Basic commands
243
Item uses
12
Subgroup switches
0
Units removed from queue
0
Escape presses
7

Timeline

OrcData incomplete
11,885

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 2,971 5:46 5,943 11:32 8,914 17:18 11,885 23:04 A A A A A
Army3,580
Economy1,585
Production795
Technology690
Support5,235

Partial spend: actions with unknown prices are excluded.

OrcData incomplete
11,035

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 2,971 5:46 5,943 11:32 8,914 17:18 11,885 23:04
Army3,570
Economy525
Production765
Technology815
Support5,360

Partial spend: actions with unknown prices are excluded.

23:04 / 23:04
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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