Replay
  • HumanJadeRhino
    1. Archmage, level 4
    2. Forsaken Paladin, level 2
  • UndeadDannyLog
    1. Lich, level 2
    2. Death Knight, level 1
vs
Game length
00:10:14
Patch
3.00
Downloads
14
Shattered Exile
Download map
Game
1v1 on patch 3.00 (build 7000)
File
.w3g
Uploaded
Oct 11, 2026 by Stowka
Game breakdown

JadeRhino (Kubrat#21489)

356 APM

Heroes

  • ArchmageLevel 4
    1. Summon Water Elemental level 2
    2. Brilliance Aura level 2
  • Forsaken PaladinLevel 2
    1. Consecration level 1
    2. Sacred Aura level 1

Units

  • Peasant16
  • Footman10
  • Rifleman3
  • Priest2
  • Goblin Shredder1

Buildings

  • Farm10
  • Altar of Kings2
  • Barracks2
  • Town Hall2
  • Scout Tower2
  • Arcane Tower2
  • Arcane Sanctum2
  • Arcane Vault1
  • Keep1
  • Blacksmith1
  • Workshop1

Upgrades

  • Defend
  • Long Rifles

Items

  • Scroll of Healing2
  • Boots of Speed1
  • Circlet of Nobility1
  • Scroll of Regeneration1
  • Lesser Clarity Potion1

Control groups

Group 123456
Set 186 30 21 13 7 2
Used 284 47 39 498 136 421
Actions by type
Right clicks
1001
Selections
342
Control group selections
1425
Control groups set
259
Build and train orders
120
Abilities
5
Basic commands
156
Item uses
3
Subgroup switches
0
Units removed from queue
0
Escape presses
1

DannyLog (DannyLog#2818)

177 APM

Heroes

  • LichLevel 2
    1. Frost Nova level 1
    2. Dark Ritual level 1
  • Death KnightLevel 1
    1. Death Coil level 1

Units

  • Ghoul18
  • Acolyte5
  • Crypt Fiend2
  • Obsidian Statue2

Buildings

  • Ziggurat4
  • Crypt2
  • Altar of Darkness1
  • Tomb of Relics1
  • Nerubian Tower1
  • Halls of the Dead1
  • Graveyard1
  • Black Citadel1
  • Slaughterhouse1

Items

  • Rod of Necromancy2
  • Potion of Healing1

Control groups

Group 12345
Set 32 3 1 5 1
Used 136 27 18 213 190
Actions by type
Right clicks
744
Selections
183
Control group selections
584
Control groups set
42
Build and train orders
54
Abilities
17
Basic commands
18
Item uses
1
Subgroup switches
0
Units removed from queue
0
Escape presses
2

Timeline

Human
8,610

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 2,153 2:33 4,305 5:07 6,458 7:40 8,610 10:14 A A
Army2,610
Economy1,970
Production1,120
Technology660
Support2,250
Undead
6,225

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 2,153 2:33 4,305 5:07 6,458 7:40 8,610 10:14
Army2,990
Economy375
Production720
Technology745
Support1,395
10:14 / 10:14
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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