Replay
  • HumanInspired
    1. Archmage, level 5
    2. Mountain King, level 3
    3. Paladin, level 2
  • UndeadSheik
    1. Death Knight, level 4
    2. Lich, level 2
    3. Pit Lord, level 3
vs
Game length
00:19:57
Patch
3.00
Downloads
24
Northern Isles 1.3
Download map
Game
1v1 on patch 3.00 (build 7000)
File
.w3g
Uploaded
Oct 11, 2026 by Stowka
Game breakdown

Inspired (Inspired#21581)

263 APM

Heroes

  • ArchmageLevel 5
    1. Summon Water Elemental level 3
    2. Brilliance Aura level 2
  • Mountain KingLevel 3
    1. Storm Bolt level 2
    2. Bash level 1
  • PaladinLevel 2
    1. Holy Light level 1
    2. Divine Shield level 1

Units

  • Peasant38
  • Flying Machine18
  • Footman12
  • Spell Breaker4

Buildings

  • Scout Tower12
  • Guard Tower10
  • Farm8
  • Altar of Kings2
  • Barracks2
  • Arcane Vault2
  • Arcane Tower2
  • Keep2
  • Arcane Sanctum2
  • Workshop2
  • Town Hall1
  • Lumber Mill1
  • Blacksmith1
  • Castle1

Upgrades

  • Backpack
  • Lumber HarvestingLevel 2
  • Masonry
  • Defend
  • Flak Cannons

Items

  • Scroll of Regeneration9
  • Lesser Clarity Potion6
  • Potion of Healing2
  • Scroll of Town Portal2
  • Ivory Tower2
  • Boots of Speed1
  • Scroll of Healing1
  • Potion of Invisibility1
  • Orb of Slow1
  • Staff of Sanctuary1

Control groups

Group 1234567
Set 155 24 7 5 1 5 1
Used 430 188 19 222 159 321 35
Actions by type
Right clicks
1398
Selections
1097
Control group selections
1374
Control groups set
198
Build and train orders
285
Abilities
84
Basic commands
483
Item uses
8
Subgroup switches
0
Units removed from queue
0
Escape presses
7

Sheik (sheik#2417)

305 APM

Heroes

  • Death KnightLevel 4
    1. Death Coil level 2
    2. Unholy Aura level 2
  • LichLevel 2
    1. Frost Nova level 1
    2. Frost Armor level 1
  • Pit LordLevel 3
    1. Rain of Fire level 1
    2. Cleaving Attack level 2

Units

  • Ghoul10
  • Crypt Fiend7
  • Obsidian Statue6
  • Acolyte3
  • Abomination1

Buildings

  • Ziggurat5
  • Altar of Darkness4
  • Tomb of Relics2
  • Crypt1
  • Nerubian Tower1
  • Halls of the Dead1
  • Graveyard1
  • Black Citadel1
  • Slaughterhouse1

Upgrades

  • Backpack
  • Destroyer Form
  • Creature Attack
  • Creature Carapace
  • Web
  • Disease Cloud

Items

  • Rod of Necromancy4
  • Potion of Mana4
  • Potion of Lesser Invulnerability3
  • Orb of Corruption1
  • Scroll of Town Portal1

Control groups

Group 1234567
Set 104 15 8 12 6 2 2
Used 764 266 465 98 86 21 50
Actions by type
Right clicks
2362
Selections
1088
Control group selections
1750
Control groups set
149
Build and train orders
149
Abilities
70
Basic commands
198
Item uses
12
Subgroup switches
0
Units removed from queue
0
Escape presses
0

Timeline

Human
16,270

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 4,068 4:59 8,135 9:58 12,203 14:57 16,270 19:57
Army4,280
Economy3,235
Production1,260
Technology2,075
Support5,420
Undead
10,375

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 4,068 4:59 8,135 9:58 12,203 14:57 16,270 19:57
Army4,145
Economy225
Production1,060
Technology1,070
Support3,875
19:57 / 19:57
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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