Replay
  • HumanInspired
    1. Archmage, level 5
    2. Mountain King, level 3
    3. Paladin, level 3
  • UndeadSheik
    1. Death Knight, level 5
    2. Naga Sea Witch, level 4
    3. Lich, level 3
vs
Game length
00:23:25
Patch
3.00
Downloads
27
Springtime 1.4
Game
1v1 on patch 3.00 (build 7000)
File
.w3g
Uploaded
Oct 11, 2026 by Stowka
Game breakdown

Inspired (Inspired#21581)

252 APM

Heroes

  • ArchmageLevel 5
    1. Summon Water Elemental level 3
    2. Brilliance Aura level 2
  • Mountain KingLevel 3
    1. Storm Bolt level 2
    2. Bash level 1
  • PaladinLevel 3
    1. Holy Light level 2
    2. Divine Shield level 1

Units

  • Peasant27
  • Flying Machine12
  • Footman7
  • Knight6
  • Sorceress4
  • Spell Breaker2
  • Priest2

Buildings

  • Scout Tower16
  • Guard Tower12
  • Farm11
  • Arcane Vault4
  • Arcane Tower3
  • Barracks2
  • Altar of Kings1
  • Town Hall1
  • Keep1
  • Lumber Mill1
  • Blacksmith1
  • Castle1
  • Workshop1
  • Arcane Sanctum1

Upgrades

  • Backpack
  • Lumber HarvestingLevel 2
  • MasonryLevel 3
  • Defend
  • SwordsLevel 3
  • Flak Cannons
  • Animal War Training
  • Gunpowder
  • Plating
  • Fragmentation Shards
  • Sorceress Training
  • Flying Machine Bombs
  • Priest Training

Items

  • Scroll of Regeneration6
  • Lesser Clarity Potion6
  • Scroll of Town Portal3
  • Scroll of Healing2
  • Staff of Sanctuary2
  • Boots of Speed1
  • Orb of Slow1
  • Potion of Lesser Invulnerability1

Control groups

Group 1234567
Set 187 29 6 4 2 2 1
Used 660 371 28 227 178 300 26
Actions by type
Right clicks
1755
Selections
1074
Control group selections
1790
Control groups set
231
Build and train orders
285
Abilities
81
Basic commands
388
Item uses
5
Subgroup switches
0
Units removed from queue
0
Escape presses
1

Sheik (sheik#2417)

342 APM

Heroes

  • Death KnightLevel 5
    1. Death Coil level 2
    2. Unholy Aura level 1
    3. Death Pact level 2
  • Naga Sea WitchLevel 4
    1. Frost Arrows level 2
    2. Forked Lightning level 2
  • LichLevel 3
    1. Frost Nova level 2
    2. Dark Ritual level 1

Units

  • Ghoul9
  • Crypt Fiend8
  • Necromancer7
  • Meatwagon6
  • Acolyte3
  • Obsidian Statue3
  • Frost Wyrm2

Buildings

  • Ziggurat7
  • Altar of Darkness4
  • Crypt1
  • Tomb of Relics1
  • Halls of the Dead1
  • Nerubian Tower1
  • Graveyard1
  • Black Citadel1
  • Slaughterhouse1
  • Boneyard1
  • Temple of the Damned1

Upgrades

  • BackpackLevel 2
  • Disease Cloud
  • Web
  • Necromancer TrainingLevel 2
  • Creature AttackLevel 2
  • Skeletal Mastery
  • Exhume CorpsesLevel 2
  • Unholy StrengthLevel 3

Items

  • Rod of Necromancy3
  • Scroll of Town Portal2
  • Orb of Corruption1
  • Potion of Lesser Invulnerability1
  • Potion of Mana1

Control groups

Group 1234567
Set 103 12 5 21 13 4 3
Used 1116 344 813 195 140 14 36
Actions by type
Right clicks
2955
Selections
1425
Control group selections
2658
Control groups set
161
Build and train orders
143
Abilities
80
Basic commands
247
Item uses
16
Subgroup switches
0
Units removed from queue
2
Escape presses
3

Timeline

Human
17,885

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 4,471 5:51 8,943 11:42 13,414 17:33 17,885 23:25
Army4,935
Economy2,410
Production790
Technology2,290
Support7,460
UndeadData incomplete
13,695

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 4,471 5:51 8,943 11:42 13,414 17:33 17,885 23:25
Army6,565
Economy225
Production1,365
Technology1,220
Support4,320

Partial spend: actions with unknown prices are excluded.

23:25 / 23:25
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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