Replay
  • Night ElfEleGaNt
    1. Warden, level 6
    2. Pandaren Brewmaster, level 4
  • HumanDeathnote
    1. Archmage, level 4
    2. Mountain King, level 3
    3. Paladin, level 3
vs
Game length
00:22:06
Patch
3.00
Downloads
26
Tidehunters 1.2
Download map
Game
1v1 on patch 3.00 (build 7000)
File
.w3g
Uploaded
Oct 11, 2026 by Stowka
Game breakdown

EleGaNt (qiuqiuLoveU#3668)

257 APM

Heroes

  • WardenLevel 6
    1. Shadow Strike level 1
    2. Fan of Knives level 3
    3. Blink level 2
  • Pandaren BrewmasterLevel 4
    1. Breath of Fire level 2
    2. Drunken Haze level 2

Units

  • Wisp21
  • Druid of the Claw8
  • Archer6
  • Dryad5
  • Goblin Shredder1

Buildings

  • Moon Well13
  • Ancient of Wonders3
  • Ancient of War2
  • Tree of Ages2
  • Ancient of Lore2
  • Tree of Life2
  • Altar of Elders1
  • Hunter's Hall1
  • Tree of Eternity1

Upgrades

  • Ultravision
  • Druid of the Claw TrainingLevel 2
  • Abolish Magic
  • Mark of the Claw
  • Nature's BlessingLevel 2
  • Strength of the WildLevel 2
  • Well Spring
  • Backpack

Items

  • Lesser Clarity Potion6
  • Anti-magic Potion3
  • Boots of Speed1
  • Staff of Teleportation1
  • Circlet of Nobility1
  • Orb of Venom1
  • Tome of Retraining1
  • Potion of Mana1
  • Staff of Preservation1

Control groups

Group 124568
Set 45 17 1 3 1 1
Used 555 232 250 33 166 212
Actions by type
Right clicks
1827
Selections
1210
Control group selections
1448
Control groups set
68
Build and train orders
216
Abilities
159
Basic commands
450
Item uses
13
Subgroup switches
0
Units removed from queue
0
Escape presses
8

Deathnote (Odinnsdagr#2292)

245 APM

Heroes

  • ArchmageLevel 4
    1. Summon Water Elemental level 2
    2. Brilliance Aura level 2
  • Mountain KingLevel 3
    1. Storm Bolt level 2
    2. Bash level 1
  • PaladinLevel 3
    1. Holy Light level 2
    2. Devotion Aura level 1

Units

  • Peasant18
  • Footman11
  • Knight7
  • Siege Engine6
  • Spell Breaker4
  • Goblin Shredder2
  • Goblin Zeppelin2

Buildings

  • Farm10
  • Scout Tower9
  • Guard Tower4
  • Arcane Tower3
  • Keep3
  • Workshop3
  • Altar of Kings1
  • Barracks1
  • Town Hall1
  • Arcane Vault1
  • Lumber Mill1
  • Blacksmith1
  • Castle1
  • Arcane Sanctum1

Upgrades

  • GunpowderLevel 2
  • Animal War Training
  • PlatingLevel 2
  • Magic Sentry
  • SwordsLevel 2

Items

  • Scroll of Regeneration4
  • Staff of Sanctuary3
  • Scroll of Town Portal3
  • Potion of Healing2
  • Orb of Slow2
  • Scroll of Healing2
  • Boots of Speed1
  • Dust of Appearance1
  • Lesser Clarity Potion1
  • Scroll of Protection1
  • Potion of Lesser Invulnerability1

Control groups

Group 123456
Set 95 3 11 52 17 5
Used 1083 0 41 1069 49 124
Actions by type
Right clicks
1391
Selections
749
Control group selections
2366
Control groups set
183
Build and train orders
211
Abilities
69
Basic commands
176
Item uses
6
Subgroup switches
0
Units removed from queue
0
Escape presses
4

Timeline

NightelfData incomplete
13,460

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 4,364 5:31 8,728 11:03 13,091 16:34 17,455 22:06
Army3,920
Economy1,940
Production790
Technology1,370
Support5,440

Partial spend: actions with unknown prices are excluded.

Human
17,455

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 4,364 5:31 8,728 11:03 13,091 16:34 17,455 22:06
Army6,460
Economy1,735
Production910
Technology1,945
Support6,405
22:06 / 22:06
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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