Replay
  • HumanHomework
    1. Archmage, level 4
    2. Mountain King, level 3
  • HumanMagic HCM
    1. Archmage, level 4
    2. Mountain King, level 1
vs
Game length
00:11:29
Patch
3.00
Downloads
15
Hammerfall
Download map
Game
1v1 on patch 3.00 (build 7000)
File
.w3g
Uploaded
Oct 10, 2026 by Stowka
Game breakdown

Homework (作业太多#3477)

226 APM

Heroes

  • ArchmageLevel 4
    1. Summon Water Elemental level 2
    2. Brilliance Aura level 2
  • Mountain KingLevel 3
    1. Storm Bolt level 2
    2. Bash level 1

Units

  • Peasant11
  • Spell Breaker6
  • Footman4
  • Priest4

Buildings

  • Farm7
  • Scout Tower5
  • Arcane Tower4
  • Arcane Sanctum2
  • Altar of Kings1
  • Barracks1
  • Keep1
  • Arcane Vault1

Upgrades

  • Backpack
  • Priest Training

Items

  • Boots of Speed1
  • Circlet of Nobility1
  • Scroll of Regeneration1
  • Lesser Clarity Potion1

Control groups

Group 123456
Set 78 29 14 3 4 6
Used 269 155 118 53 18 8
Actions by type
Right clicks
799
Selections
552
Control group selections
621
Control groups set
134
Build and train orders
101
Abilities
43
Basic commands
102
Item uses
4
Subgroup switches
0
Units removed from queue
0
Escape presses
3

Magic HCM (Magic9HCM#1471)

156 APM

Heroes

  • ArchmageLevel 4
    1. Summon Water Elemental level 2
    2. Brilliance Aura level 2
  • Mountain KingLevel 1
    1. Storm Bolt level 1

Units

  • Peasant29
  • Footman15
  • Goblin Zeppelin1

Buildings

  • Scout Tower7
  • Farm4
  • Arcane Tower3
  • Guard Tower2
  • Arcane Sanctum2
  • Altar of Kings1
  • Barracks1
  • Town Hall1
  • Keep1
  • Lumber Mill1
  • Blacksmith1

Upgrades

  • Defend
  • Lumber Harvesting

Items

  • Boots of Speed1

Control groups

Group 1234
Set 30 7 5 9
Used 58 26 12 46
Actions by type
Right clicks
786
Selections
334
Control group selections
142
Control groups set
51
Build and train orders
177
Abilities
1
Basic commands
122
Item uses
1
Subgroup switches
0
Units removed from queue
0
Escape presses
3

Timeline

Human
6,045

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 1,850 2:52 3,700 5:44 5,550 8:36 7,400 11:29
Army2,370
Economy825
Production640
Technology650
Support1,560
Human
7,400

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 1,850 2:52 3,700 5:44 5,550 8:36 7,400 11:29
Army2,265
Economy2,560
Production640
Technology795
Support1,140
11:29 / 11:29
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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