Replay
  • HumanPluto
    1. Archmage, level 5
    2. Mountain King, level 3
    3. Paladin, level 4
  • UndeadVietnamGosu
    1. Lich, level 5
    2. Death Knight, level 4
    3. Dark Ranger, level 4
vs
Game length
00:25:42
Patch
3.00
Downloads
16
Autumn Leaves 2.0
Download map
Game
1v1 on patch 3.00 (build 7000)
File
.w3g
Uploaded
Oct 10, 2026 by Stowka
Game breakdown

Pluto (YUKI#18111)

217 APM

Heroes

  • ArchmageLevel 5
    1. Summon Water Elemental level 3
    2. Brilliance Aura level 2
  • Mountain KingLevel 3
    1. Storm Bolt level 2
    2. Thunder Clap level 1
  • PaladinLevel 4
    1. Holy Light level 3
    2. Divine Shield level 1

Units

  • Peasant51
  • Footman12
  • Knight9
  • Gryphon Rider6
  • Flying Machine5
  • Spell Breaker3

Buildings

  • Scout Tower17
  • Guard Tower14
  • Farm11
  • Arcane Tower4
  • Arcane Vault3
  • Barracks2
  • Town Hall2
  • Keep2
  • Workshop2
  • Gryphon Aviary2
  • Altar of Kings1
  • Lumber Mill1
  • Blacksmith1
  • Castle1
  • Arcane Sanctum1

Upgrades

  • Lumber HarvestingLevel 2
  • MasonryLevel 2
  • BackpackLevel 2
  • SwordsLevel 2
  • Gunpowder
  • PlatingLevel 3
  • Flak Cannons
  • Animal War Training
  • Storm HammersLevel 2

Items

  • Scroll of Regeneration3
  • Lesser Clarity Potion3
  • Potion of Lesser Invulnerability2
  • Staff of Sanctuary2
  • Boots of Speed1
  • Potion of Healing1
  • Orb of Slow1

Control groups

Group 12345
Set 541 27 4 13 4
Used 508 84 108 281 135
Actions by type
Right clicks
2092
Selections
987
Control group selections
1116
Control groups set
589
Build and train orders
257
Abilities
60
Basic commands
183
Item uses
8
Subgroup switches
0
Units removed from queue
0
Escape presses
13

VietnamGosu (AngryAcolyte#1835)

286 APM

Heroes

  • LichLevel 5
    1. Frost Nova level 3
    2. Dark Ritual level 2
  • Death KnightLevel 4
    1. Death Coil level 2
    2. Unholy Aura level 2
  • Dark RangerLevel 4
    1. Black Arrow level 2
    2. Silence level 1
    3. Life Drain level 1

Units

  • Acolyte14
  • Ghoul10
  • Crypt Fiend10
  • Obsidian Statue9
  • Necromancer6
  • Abomination2
  • Meatwagon1

Buildings

  • Ziggurat6
  • Crypt2
  • Tomb of Relics2
  • Nerubian Tower2
  • Altar of Darkness1
  • Halls of the Dead1
  • Graveyard1
  • Black Citadel1
  • Slaughterhouse1
  • Spirit Tower1
  • Temple of the Damned1
  • Necropolis1

Upgrades

  • Ghoul Frenzy
  • Destroyer Form
  • Backpack
  • Web
  • Necromancer TrainingLevel 2
  • Disease Cloud

Items

  • Rod of Necromancy2
  • Scroll of Healing2
  • Potion of Lesser Invulnerability2
  • Potion of Healing2
  • Potion of Mana2
  • Sacrificial Skull1
  • Boots of Speed1
  • Orb of Corruption1
  • Circlet of Nobility1
  • Scroll of Town Portal1

Control groups

Group 123
Set 11 30 21
Used 1320 1098 292
Actions by type
Right clicks
2948
Selections
902
Control group selections
2710
Control groups set
62
Build and train orders
256
Abilities
168
Basic commands
17
Item uses
5
Subgroup switches
0
Units removed from queue
1
Escape presses
2

Timeline

HumanData incomplete
20,450

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 5,113 6:25 10,225 12:51 15,338 19:16 20,450 25:42
Army6,650
Economy4,595
Production1,210
Technology2,620
Support5,375

Partial spend: actions with unknown prices are excluded.

Undead
14,770

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 5,113 6:25 10,225 12:51 15,338 19:16 20,450 25:42
Army6,730
Economy1,275
Production875
Technology1,415
Support4,475
25:42 / 25:42
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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