Replay
  • Night ElfZpanzzzzz
    1. Keeper of the Grove, level 5
    2. Naga Sea Witch, level 3
    3. Forsaken Paladin, level 3
  • UndeadEdo
    1. Death Knight, level 5
    2. Lich, level 4
    3. Dark Ranger, level 4
vs
Game length
00:23:21
Patch
3.00
Downloads
14
Springtime 1.4
Game
1v1 on patch 3.00 (build 7000)
File
.w3g
Uploaded
Oct 10, 2026 by Stowka
Game breakdown

Zpanzzzzz (RaynaCruz#1385)

243 APM

Heroes

  • Keeper of the GroveLevel 5
    1. Force of Nature level 2
    2. Entangling Roots level 3
  • Naga Sea WitchLevel 3
    1. Frost Arrows level 1
    2. Forked Lightning level 2
  • Forsaken PaladinLevel 3
    1. Consecration level 2
    2. Sacred Aura level 1

Units

  • Wisp39
  • Archer26
  • Huntress6
  • Druid of the Claw3

Buildings

  • Ancient Protector7
  • Moon Well5
  • Ancient of Wonders4
  • Ancient of War3
  • Tree of Ages3
  • Altar of Elders2
  • Tree of Eternity2
  • Hunter's Hall1
  • Tree of Life1
  • Ancient of Lore1

Upgrades

  • Improved Bows
  • Strength of the Moon
  • MarksmanshipLevel 4
  • Druid of the Claw TrainingLevel 3
  • Mark of the Claw

Items

  • Lesser Clarity Potion8
  • Potion of Healing7
  • Potion of Lesser Invulnerability5
  • Scroll of Healing4
  • Staff of Preservation2
  • Orb of Venom2
  • Moonstone2
  • Staff of Teleportation1
  • Anti-magic Potion1

Control groups

Group 12345
Set 134 3 3 10 18
Used 878 368 272 403 51
Actions by type
Right clicks
1528
Selections
910
Control group selections
1972
Control groups set
168
Build and train orders
208
Abilities
142
Basic commands
455
Item uses
5
Subgroup switches
0
Units removed from queue
0
Escape presses
9

Edo (EdoBoi#2276)

190 APM

Heroes

  • Death KnightLevel 5
    1. Death Coil level 3
    2. Unholy Aura level 2
  • LichLevel 4
    1. Frost Nova level 2
    2. Dark Ritual level 2
  • Dark RangerLevel 4
    1. Life Drain level 2
    2. Black Arrow level 2

Units

  • Ghoul26
  • Acolyte13
  • Gargoyle6
  • Obsidian Statue6
  • Crypt Fiend3
  • Abomination3
  • Meatwagon2

Buildings

  • Ziggurat9
  • Tomb of Relics5
  • Crypt3
  • Altar of Darkness2
  • Haunted Gold Mine2
  • Nerubian Tower2
  • Spirit Tower2
  • Slaughterhouse2
  • Graveyard1
  • Halls of the Dead1
  • Black Citadel1
  • Boneyard1
  • Necropolis1

Upgrades

  • Creature Attack
  • Destroyer Form
  • Ghoul Frenzy
  • Disease Cloud
  • Unholy Strength

Items

  • Rod of Necromancy3
  • Sacrificial Skull2
  • Potion of Lesser Invulnerability2
  • Orb of Corruption2
  • Potion of Healing2
  • Scroll of Healing1

Control groups

Group 123
Set 139 14 31
Used 461 260 93
Actions by type
Right clicks
2144
Selections
715
Control group selections
814
Control groups set
184
Build and train orders
232
Abilities
91
Basic commands
12
Item uses
5
Subgroup switches
0
Units removed from queue
2
Escape presses
5

Timeline

NightelfData incomplete
18,155

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 4,539 5:50 9,078 11:40 13,616 17:30 18,155 23:21 A A A
Army5,315
Economy2,680
Production965
Technology1,795
Support7,400

Partial spend: actions with unknown prices are excluded.

Undead
16,285

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 4,539 5:50 9,078 11:40 13,616 17:30 18,155 23:21
Army7,195
Economy1,650
Production1,390
Technology1,410
Support4,640
23:21 / 23:21
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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