Replay
  • HumanHazy
    1. Archmage, level 4
    2. Goblin Alchemist, level 4
    3. Paladin, level 1
  • Night ElfDise
    1. Warden, level 9
vs
Game length
00:18:53
Patch
3.00
Downloads
23
Shattered Exile
Download map
Game
1v1 on patch 3.00 (build 7000)
File
.w3g
Uploaded
Oct 10, 2026 by Stowka
Game breakdown

Hazy (hazy123123#3311)

191 APM

Heroes

  • ArchmageLevel 4
    1. Summon Water Elemental level 2
    2. Brilliance Aura level 2
  • Goblin AlchemistLevel 4
    1. Acid Bomb level 1
    2. Healing Spray level 3
  • PaladinLevel 1
    1. Holy Light level 1

Units

  • Peasant20
  • Footman12
  • Dragonhawk Rider10
  • Goblin Shredder3
  • Goblin Sapper2
  • Goblin Zeppelin1

Buildings

  • Farm10
  • Scout Tower6
  • Altar of Kings3
  • Gryphon Aviary3
  • Town Hall2
  • Arcane Tower2
  • Guard Tower2
  • Barracks1
  • Arcane Vault1
  • Keep1
  • Lumber Mill1
  • Blacksmith1
  • Castle1

Upgrades

  • Masonry
  • SwordsLevel 3
  • Animal War TrainingLevel 2

Items

  • Scroll of Regeneration3
  • Lesser Clarity Potion2
  • Circlet of Nobility1
  • Dust of Appearance1
  • Boots of Speed1
  • Staff of Teleportation1
  • Potion of Healing1
  • Staff of Sanctuary1
  • Orb of Slow1
  • Scroll of Healing1

Control groups

Group 123456
Set 49 9 9 6 2 2
Used 194 30 56 161 200 195
Actions by type
Right clicks
1119
Selections
822
Control group selections
836
Control groups set
77
Build and train orders
183
Abilities
86
Basic commands
248
Item uses
7
Subgroup switches
0
Units removed from queue
0
Escape presses
4

Dise (DiSe22#2860)

200 APM

Heroes

  • WardenLevel 9
    1. Shadow Strike level 2
    2. Fan of Knives level 3
    3. Blink level 3
    4. Spirit of Vengeance level 1

Units

  • Wisp45
  • Dryad18
  • Archer5
  • Goblin Shredder2
  • Druid of the Claw1

Buildings

  • Moon Well11
  • Ancient of Wonders5
  • Tree of Life3
  • Ancient of Lore3
  • Altar of Elders1
  • Ancient of War1
  • Tree of Ages1
  • Hunter's Hall1
  • Tree of Eternity1

Upgrades

  • Ultravision
  • Abolish Magic
  • Druid of the Claw Training
  • Well Spring

Items

  • Potion of Mana5
  • Lesser Clarity Potion3
  • Potion of Healing2
  • Staff of Teleportation1
  • Boots of Speed1
  • Tome of Retraining1
  • Potion of Lesser Invulnerability1
  • Orb of Venom1
  • Moonstone1
  • Anti-magic Potion1

Control groups

Group 1234567
Set 28 25 6 4 2 2 2
Used 74 197 39 172 170 87 12
Actions by type
Right clicks
1624
Selections
699
Control group selections
751
Control groups set
69
Build and train orders
197
Abilities
128
Basic commands
70
Item uses
11
Subgroup switches
0
Units removed from queue
0
Escape presses
8

Timeline

HumanData incomplete
13,910

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 3,708 4:43 7,415 9:26 11,123 14:09 14,830 18:53
Army5,415
Economy2,270
Production1,120
Technology1,045
Support4,060

Partial spend: actions with unknown prices are excluded.

Nightelf
14,830

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 3,708 4:43 7,415 9:26 11,123 14:09 14,830 18:53
Army4,265
Economy3,720
Production795
Technology825
Support5,225
18:53 / 18:53
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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