Replay
  • HumanHazy
    1. Archmage, level 4
    2. Forsaken Paladin, level 3
  • Night ElfDise
    1. Warden, level 6
vs
Game length
00:15:31
Patch
3.00
Downloads
23
Northern Isles 1.3
Download map
Game
1v1 on patch 3.00 (build 7000)
File
.w3g
Uploaded
Oct 10, 2026 by Stowka
Game breakdown

Hazy (hazy123123#3311)

244 APM

Heroes

  • ArchmageLevel 4
    1. Summon Water Elemental level 2
    2. Brilliance Aura level 2
  • Forsaken PaladinLevel 3
    1. Consecration level 2
    2. Sacred Aura level 1

Units

  • Peasant13
  • Rifleman12
  • Priest11
  • Footman8
  • Sorceress1

Buildings

  • Farm6
  • Arcane Tower5
  • Scout Tower3
  • Keep2
  • Altar of Kings1
  • Barracks1
  • Blacksmith1
  • Arcane Vault1
  • Arcane Sanctum1

Upgrades

  • Defend
  • Long Rifles
  • Gunpowder
  • Priest Training

Items

  • Scroll of Healing4
  • Lesser Clarity Potion2
  • Scroll of Regeneration1
  • Ring of Protection +31

Control groups

Group 123456
Set 34 18 7 8 2 14
Used 184 151 65 123 158 147
Actions by type
Right clicks
1272
Selections
803
Control group selections
828
Control groups set
83
Build and train orders
196
Abilities
31
Basic commands
319
Item uses
7
Subgroup switches
0
Units removed from queue
0
Escape presses
2

Dise (DiSe22#2860)

190 APM

Heroes

  • WardenLevel 6
    1. Shadow Strike level 2
    2. Fan of Knives level 3
    3. Spirit of Vengeance level 1

Units

  • Wisp24
  • Druid of the Claw8
  • Archer6
  • Dryad3

Buildings

  • Moon Well9
  • Ancient of Wonders2
  • Ancient of Lore2
  • Altar of Elders1
  • Ancient of War1
  • Tree of Ages1
  • Hunter's Hall1
  • Tree of Eternity1

Upgrades

  • Druid of the Claw TrainingLevel 2
  • Abolish Magic
  • Well Spring
  • Mark of the Claw

Items

  • Wand of Illusion1
  • Orb of Venom1
  • Potion of Mana1
  • Moonstone1
  • Lesser Clarity Potion1

Control groups

Group 123456
Set 32 11 4 3 2 2
Used 54 139 22 189 138 74
Actions by type
Right clicks
1299
Selections
539
Control group selections
616
Control groups set
54
Build and train orders
115
Abilities
69
Basic commands
55
Item uses
5
Subgroup switches
0
Units removed from queue
0
Escape presses
6

Timeline

Human
10,240

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 2,560 3:52 5,120 7:45 7,680 11:38 10,240 15:31 A A A
Army5,180
Economy975
Production490
Technology1,190
Support2,405
Nightelf
9,090

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 2,560 3:52 5,120 7:45 7,680 11:38 10,240 15:31
Army3,255
Economy1,440
Production640
Technology800
Support2,955
15:31 / 15:31
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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