Replay
  • OrcGottaBe
    1. Blademaster, level 4
    2. Shadow Hunter, level 4
  • Night ElfGoods
    1. Keeper of the Grove, level 5
    2. Pit Lord, level 4
vs
Game length
00:16:38
Patch
3.00
Downloads
24
Tidehunters 1.2
Download map
Game
1v1 on patch 3.00 (build 7000)
File
.w3g
Uploaded
Oct 9, 2026 by Stowka
Game breakdown

GottaBe (제주제일검#3307)

259 APM

Heroes

  • BlademasterLevel 4
    1. Wind Walk level 1
    2. Mirror Image level 2
    3. Critical Strike level 1
  • Shadow HunterLevel 4
    1. Serpent Ward level 2
    2. Healing Wave level 1
    3. Hex level 1

Units

  • Peon11
  • Grunt8
  • Shaman6
  • Raider6
  • Kodo Beast2
  • Wind Rider1

Buildings

  • Orc Burrow5
  • Altar of Storms1
  • Voodoo Lounge1
  • Stronghold1
  • Barracks1
  • War Mill1
  • Beastiary1
  • Spirit Lodge1
  • Great Hall1

Upgrades

  • ArmorLevel 2
  • Berserker Strength
  • Reinforced Defenses
  • Ensnare
  • Shaman Training
  • Melee WeaponsLevel 2
  • Pillage

Items

  • Healing Salve7
  • Lesser Clarity Potion5
  • Scroll of Speed3
  • Circlet of Nobility1
  • Dust of Appearance1
  • Staff of Teleportation1
  • Potion of Lesser Invulnerability1
  • Scroll of Healing1

Control groups

Group 12345
Set 1 1 25 12 1
Used 519 135 394 225 0
Group 7890
Set 1 3 2 2
Used 285 169 431 512
Actions by type
Right clicks
714
Selections
311
Control group selections
2670
Control groups set
48
Build and train orders
110
Abilities
107
Basic commands
108
Item uses
6
Subgroup switches
0
Units removed from queue
3
Escape presses
1

Goods (goods#31869)

213 APM

Heroes

  • Keeper of the GroveLevel 5
    1. Force of Nature level 3
    2. Entangling Roots level 2
  • Pit LordLevel 4
    1. Cleaving Attack level 2
    2. Howl of Terror level 2

Units

  • Wisp19
  • Archer8
  • Druid of the Claw6
  • Dryad4
  • Goblin Shredder1

Buildings

  • Moon Well8
  • Ancient of Lore4
  • Tree of Life2
  • Altar of Elders1
  • Ancient of War1
  • Tree of Ages1
  • Hunter's Hall1
  • Ancient of Wonders1
  • Tree of Eternity1
  • Ancient of Wind1

Upgrades

  • Improved Bows
  • Nature's Blessing
  • Ultravision
  • Reinforced HidesLevel 3
  • Well Spring
  • Strength of the WildLevel 2
  • Druid of the Claw TrainingLevel 2
  • Abolish MagicLevel 2
  • Mark of the Claw

Items

  • Lesser Clarity Potion2
  • Moonstone2
  • Boots of Speed2
  • Claws of Attack +61
  • Staff of Preservation1
  • Orb of Venom1
  • Scroll of Town Portal1

Control groups

Group 12
Set 60 5
Used 550 125
Actions by type
Right clicks
834
Selections
1335
Control group selections
675
Control groups set
65
Build and train orders
111
Abilities
65
Basic commands
235
Item uses
6
Subgroup switches
0
Units removed from queue
2
Escape presses
0

Timeline

Orc
10,610

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 2,994 4:09 5,988 8:19 8,981 12:28 11,975 16:38
Army4,235
Economy1,210
Production655
Technology565
Support3,945
NightelfData incomplete
11,975

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 2,994 4:09 5,988 8:19 8,981 12:28 11,975 16:38
Army3,525
Economy1,820
Production1,100
Technology1,050
Support4,480

Partial spend: actions with unknown prices are excluded.

16:38 / 16:38
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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