Replay
  • HumanSok
    1. Archmage, level 3
  • HumanHazy
    1. Archmage, level 3
vs
Game length
00:04:50
Patch
3.00
Downloads
23
Twisted Meadows 1.1
Download map
Game
1v1 on patch 3.00 (build 7000)
File
.w3g
Uploaded
Oct 9, 2026 by Elven_Star
Game breakdown

Sok (SooooK#31962)

218 APM

Heroes

  • ArchmageLevel 3
    1. Summon Water Elemental level 2
    2. Brilliance Aura level 1

Units

  • Peasant11
  • Footman6

Buildings

  • Farm4
  • Keep2
  • Altar of Kings1
  • Barracks1
  • Scout Tower1
  • Arcane Tower1

Items

  • Boots of Speed1
  • Staff of Teleportation1

Control groups

Group 123590
Set 77 31 6 4 3 2
Used 79 64 33 42 39 44
Actions by type
Right clicks
273
Selections
207
Control group selections
301
Control groups set
123
Build and train orders
81
Abilities
0
Basic commands
30
Item uses
0
Subgroup switches
0
Units removed from queue
0
Escape presses
2

Hazy (hazy123123#3311)

259 APM

Heroes

  • ArchmageLevel 3
    1. Summon Water Elemental level 2
    2. Brilliance Aura level 1

Units

  • Peasant10
  • Footman7

Buildings

  • Farm4
  • Altar of Kings3
  • Barracks1
  • Scout Tower1
  • Keep1
  • Arcane Tower1

Items

  • Boots of Speed1
  • Circlet of Nobility1

Control groups

Group 123456
Set 6 2 2 5 2 2
Used 28 17 11 129 206 181
Actions by type
Right clicks
284
Selections
195
Control group selections
572
Control groups set
19
Build and train orders
60
Abilities
20
Basic commands
43
Item uses
2
Subgroup switches
0
Units removed from queue
0
Escape presses
1

Timeline

Human
3,435

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 896 1:12 1,793 2:25 2,689 3:37 3,585 4:50
Army810
Economy825
Production340
Technology710
Support750
Human
3,585

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 896 1:12 1,793 2:25 2,689 3:37 3,585 4:50
Army945
Economy750
Production700
Technology390
Support800
4:50 / 4:50
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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