Replay
  • HumanSok
    1. Archmage, level 5
    2. Forsaken Paladin, level 3
  • HumanHazy
    1. Archmage, level 3
    2. Goblin Tinker, level 2
vs
Game length
00:12:22
Patch
3.00
Downloads
26
Autumn Leaves 2.0
Download map
Game
1v1 on patch 3.00 (build 7000)
File
.w3g
Uploaded
Oct 9, 2026 by Elven_Star
Game breakdown

Sok (SooooK#31962)

249 APM

Heroes

  • ArchmageLevel 5
    1. Summon Water Elemental level 2
    2. Brilliance Aura level 3
  • Forsaken PaladinLevel 3
    1. Consecration level 1
    2. Sacred Aura level 2

Units

  • Peasant15
  • Footman6
  • Priest4
  • Sorceress2
  • Spell Breaker2
  • Forest Troll Berserker1

Buildings

  • Farm6
  • Altar of Kings3
  • Arcane Sanctum2
  • Castle2
  • Barracks1
  • Scout Tower1
  • Arcane Tower1
  • Keep1
  • Arcane Vault1
  • Blacksmith1
  • Lumber Mill1

Upgrades

  • Priest TrainingLevel 2

Items

  • Lesser Clarity Potion2
  • Circlet of Nobility1
  • Boots of Speed1
  • Scroll of Town Portal1
  • Scroll of Regeneration1

Control groups

Group 1235690
Set 262 90 18 5 2 1 1
Used 316 229 56 84 26 65 72
Actions by type
Right clicks
931
Selections
577
Control group selections
848
Control groups set
379
Build and train orders
184
Abilities
13
Basic commands
78
Item uses
3
Subgroup switches
0
Units removed from queue
0
Escape presses
1

Hazy (hazy123123#3311)

224 APM

Heroes

  • ArchmageLevel 3
    1. Summon Water Elemental level 2
    2. Brilliance Aura level 1
  • Goblin TinkerLevel 2
    1. Pocket Factory level 1
    2. Engineering Upgrade level 1

Units

  • Peasant12
  • Footman8
  • Priest7
  • Goblin Shredder1
  • Goblin Zeppelin1
  • Sorceress1

Buildings

  • Farm5
  • Arcane Sanctum2
  • Altar of Kings1
  • Barracks1
  • Scout Tower1
  • Arcane Tower1
  • Keep1
  • Arcane Vault1
  • Castle1

Upgrades

  • Priest Training
  • Sorceress Training

Items

  • Circlet of Nobility2
  • Boots of Speed1
  • Scroll of Regeneration1

Control groups

Group 123456
Set 29 12 11 6 2 6
Used 97 29 28 155 192 182
Actions by type
Right clicks
942
Selections
650
Control group selections
683
Control groups set
66
Build and train orders
155
Abilities
65
Basic commands
145
Item uses
1
Subgroup switches
0
Units removed from queue
0
Escape presses
3

Timeline

Human
7,605

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 1,901 3:05 3,803 6:11 5,704 9:16 7,605 12:22 A A A
Army2,335
Economy1,125
Production1,000
Technology1,030
Support2,115
Human
6,555

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 1,901 3:05 3,803 6:11 5,704 9:16 7,605 12:22
Army2,795
Economy900
Production640
Technology710
Support1,510
12:22 / 12:22
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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