Replay
  • HumanIkbencool
    1. Archmage, level 6
    2. Blood Mage, level 5
  • Night ElfPoncho
    1. Demon Hunter, level 6
    2. Naga Sea Witch, level 6
vs
Game length
00:26:21
Patch
3.00
Downloads
12
Tidehunters 1.2
Download map
Game
1v1 on patch 3.00 (build 7003)
File
.w3g
Uploaded
Oct 9, 2026 by Stowka
Game breakdown

Ikbencool (ikbencool#2603)

208 APM

Heroes

  • ArchmageLevel 6
    1. Summon Water Elemental level 3
    2. Brilliance Aura level 2
    3. Mass Teleport level 1
  • Blood MageLevel 5
    1. Siphon Mana level 2
    2. Flame Strike level 3

Units

  • Peasant35
  • Footman17
  • Rifleman8
  • Priest8
  • Sorceress6
  • Spell Breaker5
  • Goblin Zeppelin4
  • Goblin Sapper2
  • Goblin Shredder2
  • Mortar Team2

Buildings

  • Farm14
  • Scout Tower5
  • Barracks3
  • Arcane Tower3
  • Arcane Sanctum3
  • Lumber Mill2
  • Altar of Kings1
  • Town Hall1
  • Arcane Vault1
  • Keep1
  • Blacksmith1
  • Guard Tower1
  • Workshop1

Upgrades

  • Defend
  • Lumber Harvesting
  • Sorceress Training

Items

  • Lesser Clarity Potion5
  • Scroll of Healing5
  • Scroll of Regeneration4
  • Scroll of Town Portal4
  • Potion of Healing2
  • Potion of Lesser Invulnerability2
  • Boots of Speed1
  • Dust of Appearance1
  • Claws of Attack +61
  • Scroll of Protection1

Control groups

Group 123456
Set 198 20 9 29 19 2
Used 458 145 10 51 61 37
Actions by type
Right clicks
2136
Selections
1476
Control group selections
762
Control groups set
277
Build and train orders
265
Abilities
134
Basic commands
641
Item uses
8
Subgroup switches
0
Units removed from queue
0
Escape presses
6

Poncho (Poncho#21692)

159 APM

Heroes

  • Demon HunterLevel 6
    1. Immolation level 3
    2. Evasion level 2
    3. Metamorphosis level 1
  • Naga Sea WitchLevel 6
    1. Frost Arrows level 3
    2. Forked Lightning level 3

Units

  • Wisp21
  • Druid of the Claw11
  • Archer7
  • Dryad5
  • Goblin Sapper2

Buildings

  • Moon Well13
  • Ancient of Wonders3
  • Altar of Elders2
  • Ancient of Lore2
  • Tree of Eternity2
  • Ancient of War1
  • Tree of Ages1
  • Hunter's Hall1
  • Ancient of Wind1

Upgrades

  • UltravisionLevel 2
  • Abolish Magic
  • Druid of the Claw TrainingLevel 2
  • Well Spring
  • Mark of the ClawLevel 2
  • Reinforced Hides

Items

  • Scroll of Healing3
  • Circlet of Nobility2
  • Potion of Lesser Invulnerability2
  • Orb of Venom2
  • Scroll of Town Portal2
  • Staff of Teleportation1
  • Boots of Speed1
  • Staff of Preservation1
  • Anti-magic Potion1
  • Potion of Mana1

Control groups

Group 123456
Set 58 7 3 9 2 5
Used 219 11 22 183 201 86
Actions by type
Right clicks
2091
Selections
926
Control group selections
722
Control groups set
84
Build and train orders
213
Abilities
190
Basic commands
122
Item uses
21
Subgroup switches
0
Units removed from queue
1
Escape presses
5

Timeline

Human
20,985

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 5,246 6:48 10,493 13:37 15,739 20:25 20,985 27:14
Army9,520
Economy3,010
Production1,250
Technology725
Support6,480
NightelfData incomplete
15,000

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 5,246 6:48 10,493 13:37 15,739 20:25 20,985 27:14
Army4,870
Economy1,260
Production970
Technology1,180
Support6,720

Partial spend: actions with unknown prices are excluded.

27:14 / 27:14
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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